Feeling and seeing: issues in force display
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
Localization in virtual acoustic displays
Presence: Teleoperators and Virtual Environments - Premier issue
Telerobotics, automation, and human supervisory control
Telerobotics, automation, and human supervisory control
Virtual reality market place 1993
Virtual reality market place 1993
Virtual reality: an international directory of research projects
Virtual reality: an international directory of research projects
IEEE Spectrum
What are virtual environments?
IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications
European Activities in Virtual Reality
IEEE Computer Graphics and Applications
Japanese Activities in Virtual Reality
IEEE Computer Graphics and Applications
Three dimensional visual display systems for virtual environments
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
VR-Based Teleoperation for Robot Compliance Control
Journal of Intelligent and Robotic Systems
Virtual reality in construction: a review
Engineering computational technology
Software engineering of distributed simulation environments
WET-ICE '96 Proceedings of the 5th International Workshops on Enabling Technologies: Infrastructure for Collaborative Enterprises (WET ICE'96)
Presence: Teleoperators and Virtual Environments
A Virtual Environment Task-Analysis Tool for the Creation of Virtual Art Exhibits
Presence: Teleoperators and Virtual Environments
Brain-computer interfaces based on attention and complex mental tasks
ICDHM'07 Proceedings of the 1st international conference on Digital human modeling
Computer Methods and Programs in Biomedicine
Hi-index | 4.10 |
This brief survey describes virtual environment (VE) research activities that are going on around the world. VE involves a broad range of technologies and extensive research activities are ongoing, both to develop these technologies and to develop new methods to integrate them into useful applications. Five major areas of VE research are described; (1) displays for presenting information to the user's visual, auditory, and haptic senses; (2) sensors and other technologies for transferring information from the user to the computer; (3) software, (4) human factors; and (5) applications. The aim of this review is to provide an appreciation of the technologies involved in VE and the research on these technologies as well as to provide direction for further investigations of VE technologies and applications.