Dynamic Interactions in Physically Realistic Collaborative Virtual Environments
IEEE Transactions on Visualization and Computer Graphics
A smart virtual glove for the hand telerehabilitation
Computers in Biology and Medicine
Gesture recognition with a Time-Of-Flight camera
International Journal of Intelligent Systems Technologies and Applications
A numerical hand model for a virtual glove rehabilitation system
MEMEA '09 Proceedings of the 2009 IEEE International Workshop on Medical Measurements and Applications
3D human motion tracking based on a progressive particle filter
Pattern Recognition
View-invariant gesture recognition using 3D optical flow and harmonic motion context
Computer Vision and Image Understanding
Kinematic self retargeting: A framework for human pose estimation
Computer Vision and Image Understanding
A survey of vision-based methods for action representation, segmentation and recognition
Computer Vision and Image Understanding
Particle filter-based visual tracking with a first order dynamic model and uncertainty adaptation
Computer Vision and Image Understanding
IEEE Transactions on Learning Technologies
Continuous body and hand gesture recognition for natural human-computer interaction
ACM Transactions on Interactive Intelligent Systems (TiiS) - Special Issue on Affective Interaction in Natural Environments
Characterization of a simmechanics model for a virtual glove rehabilitation system
CompIMAGE'10 Proceedings of the Second international conference on Computational Modeling of Objects Represented in Images
International Journal of Computational Vision and Robotics
Human skeleton tracking from depth data using geodesic distances and optical flow
Image and Vision Computing
IEEE Transactions on Systems, Man, and Cybernetics, Part C: Applications and Reviews
Nonstationary color tracking for vision-based human-computer interaction
IEEE Transactions on Neural Networks
A Kinect-based system for cognitive rehabilitation exercises monitoring
Computer Methods and Programs in Biomedicine
Effects of virtual environment platforms on emotional responses
Computer Methods and Programs in Biomedicine
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Rehabilitation is often required after stroke, surgery, or degenerative diseases. It has to be specific for each patient and can be easily calibrated if assisted by human-computer interfaces and virtual reality. Recognition and tracking of different human body landmarks represent the basic features for the design of the next generation of human-computer interfaces. The most advanced systems for capturing human gestures are focused on vision-based techniques which, on the one hand, may require compromises from real-time and spatial precision and, on the other hand, ensure natural interaction experience. The integration of vision-based interfaces with thematic virtual environments encourages the development of novel applications and services regarding rehabilitation activities. The algorithmic processes involved during gesture recognition activity, as well as the characteristics of the virtual environments, can be developed with different levels of accuracy. This paper describes the architectural aspects of a framework supporting real-time vision-based gesture recognition and virtual environments for fast prototyping of customized exercises for rehabilitation purposes. The goal is to provide the therapist with a tool for fast implementation and modification of specific rehabilitation exercises for specific patients, during functional recovery. Pilot examples of designed applications and preliminary system evaluation are reported and discussed.