Pilots of the future: human or computer?
Communications of the ACM - Special issue: computing in the frontiers of science and engineering
ACM Transactions on Database Systems (TODS)
Spatial input/display correspondence in a stereoscopic computer graphic work station
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
The intelligent voice-interactive interface
CHI '82 Proceedings of the 1982 Conference on Human Factors in Computing Systems
ACM Transactions on Graphics (TOG)
Development of a three-dimensional auditory display system
ACM SIGCHI Bulletin
A synthetic visual environment with hand gesturing and voice input
CHI '89 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Hands-on interaction with virtual environments
UIST '89 Proceedings of the 2nd annual ACM SIGGRAPH symposium on User interface software and technology
A gesture based user interface prototyping system
UIST '89 Proceedings of the 2nd annual ACM SIGGRAPH symposium on User interface software and technology
Visualization of supercomputer simulations in physics
Proceedings of the 1989 ACM/IEEE conference on Supercomputing
Direct interaction with a 3D volumetric environment
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
Reality built for two: a virtual reality tool
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
Control of a virtual actor: the roach
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
Exploration and virtual camera control in virtual three dimensional environments
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Tailor: creating custom user interfaces based on gesture
UIST '90 Proceedings of the 3rd annual ACM SIGGRAPH symposium on User interface software and technology
Virtual reality on five dollars a day
CHI '91 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Hybrid user interfaces: breeding virtually bigger interfaces for physically smaller computers
UIST '91 Proceedings of the 4th annual ACM symposium on User interface software and technology
On temporal-spatial realism in the virtual reality environment
UIST '91 Proceedings of the 4th annual ACM symposium on User interface software and technology
Computer animation of knowledge-based human grasping
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Interactive simulation in a multi-person virtual world
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Interactive viewpoint control and three-dimensional operations
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
3DM: a three dimensional modeler using a head-mounted display
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
Implementation of flying, scaling and grabbing in virtual worlds
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
Evaluating 3D task performance for fish tank virtual worlds
ACM Transactions on Information Systems (TOIS)
The role of another spatial dimension in software visualization
ACM Transactions on Information Systems (TOIS)
Virtual reality for palmtop computers
ACM Transactions on Information Systems (TOIS)
Knowledge-based augmented reality
Communications of the ACM - Special issue on computer augmented environments: back to the real world
Interactive constraint-based solid modeling using allowable motion
SMA '93 Proceedings on the second ACM symposium on Solid modeling and applications
Windows on the world: 2D windows for 3D augmented reality
UIST '93 Proceedings of the 6th annual ACM symposium on User interface software and technology
Decoupled simulation in virtual reality with the MR toolkit
ACM Transactions on Information Systems (TOIS)
What are virtual environments?
IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications
Fractal views: a fractal-based method for controlling information display
ACM Transactions on Information Systems (TOIS)
Navigation and locomotion in virtual worlds via flight into hand-held miniatures
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Disney's Aladdin: first steps toward storytelling in virtual reality
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Image plane interaction techniques in 3D immersive environments
Proceedings of the 1997 symposium on Interactive 3D graphics
“Body coupled FingerRing”: wireless wearable keyboard
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Quantifying immersion in virtual reality
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Iconic: speech and depictive gestures at the human-machine interface
CHI '94 Conference Companion on Human Factors in Computing Systems
Cooperative work environment using virtual workspace
CSCW '92 Proceedings of the 1992 ACM conference on Computer-supported cooperative work
A semi-autonomous security robot employing telepresence
Communications of the ACM
Voodoo dolls: seamless interaction at multiple scales in virtual environments
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
Toolspaces and glances: storing, accessing, and retrieving objects in 3D desktop applications
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
Towards usable VR: an empirical study of user interfaces for immersive virtual environments
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Comparing voodoo dolls and HOMER: exploring the importance of feedback in virtual environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Construct3D: A Virtual Reality Application for Mathematics and Geometry Education
Education and Information Technologies
Using the Bat: A Six-Dimensional Mouse for Object Placement
IEEE Computer Graphics and Applications
Design and applications of a high-resolution insert head-mounted-display
VRAIS '95 Proceedings of the Virtual Reality Annual International Symposium (VRAIS'95)
A system for three-dimensional acoustic "visualization" in a virtual environment workstation
VIS '90 Proceedings of the 1st conference on Visualization '90
Interaction issues in visualization: requirements, techniques, and devices
VIS '90 Proceedings of the 1st conference on Visualization '90
ISICT '03 Proceedings of the 1st international symposium on Information and communication technologies
Designing A Successful HMD-Based Experience
Presence: Teleoperators and Virtual Environments
A Low-Cost, Linux-Based Virtual Environment for Visualizing Vascular Structures
ISVC '08 Proceedings of the 4th International Symposium on Advances in Visual Computing
Piles across space: Breaking the real-estate barrier on small-display devices
International Journal of Human-Computer Studies
Hybrid interfaces in VEs: intent and interaction
EGVE'06 Proceedings of the 12th Eurographics conference on Virtual Environments
Tangible images: bridging the real and virtual worlds
CCIW'13 Proceedings of the 4th international conference on Computational Color Imaging
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A head-mounted, wide-angle, stereoscopic display system controlled by operator position, voice and gesture has been developed for use as a multipurpose interface environment. The system provides a multisensory, interactive display environment in which a user can virtually explore a 360-degree synthesized or remotely sensed environment and can viscerally interact with its components. Primary applications of the system are in telerobotics, management of large-scale integrated information systems, and human factors research. System configuration, application scenarios, and research directions are described.