Proc. of the ACM SIGGRAPH/SIGART interdisciplinary workshop on Motion: representation and perception
Communications of the ACM
Stereoscopic computer graphics for simulation and modeling
SIGGRAPH '79 Proceedings of the 6th annual conference on Computer graphics and interactive techniques
Sorcerer's apprentice: head-mounted display and wand
Sorcerer's apprentice: head-mounted display and wand
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
JACK: a toolkit for manipulating articulated figures
UIST '88 Proceedings of the 1st annual ACM SIGGRAPH symposium on User Interface Software
Bat brushes: on the uses of six position and orientation parameters in a paint program
CHI '89 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Exploration and virtual camera control in virtual three dimensional environments
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
Tailor: creating custom user interfaces based on gesture
UIST '90 Proceedings of the 3rd annual ACM SIGGRAPH symposium on User interface software and technology
Communications of the ACM
High resolution virtual reality
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
One dimensional motion tailoring for the disabled: a user study
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Knowledge-based augmented reality
Communications of the ACM - Special issue on computer augmented environments: back to the real world
Passive real-world interface props for neurosurgical visualization
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A survey of design issues in spatial input
UIST '94 Proceedings of the 7th annual ACM symposium on User interface software and technology
Two-handed polygonal surface design
UIST '94 Proceedings of the 7th annual ACM symposium on User interface software and technology
Virtual reality on a WIM: interactive worlds in miniature
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Communications of the ACM
An experimental evaluation of transparent menu usage
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Rotating virtual objects with real handles
ACM Transactions on Computer-Human Interaction (TOCHI)
Virtual environment display system
I3D '86 Proceedings of the 1986 workshop on Interactive 3D graphics
Multi-dimensional input techniques and articulated figure positioning by multiple constraints
I3D '86 Proceedings of the 1986 workshop on Interactive 3D graphics
The drawing prism: a versatile graphic input device
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
True volume visualization of medical data
VVS '89 Proceedings of the 1989 Chapel Hill workshop on Volume visualization
IBM Systems Journal
Using the Bat: A Six-Dimensional Mouse for Object Placement
IEEE Computer Graphics and Applications
3-Draw: A Tool for Designing 3D Shapes
IEEE Computer Graphics and Applications
An affordable optical head tracking system for desktop VR/AR systems
EGVE '03 Proceedings of the workshop on Virtual environments 2003
THRED: a two-handed design system
Multimedia Systems - Special issue on multimedia and multisensory virtual worlds
Psychophysical Evaluation of In-Situ Ultrasound Visualization
IEEE Transactions on Visualization and Computer Graphics
Optical Merger of Direct Vision with Virtual Images for Scaled Teleoperation
IEEE Transactions on Visualization and Computer Graphics
Occlusion in mirror-based co-located augmented reality systems
Presence: Teleoperators and Virtual Environments - Special issue: IEEE VR 2005
The importance of stereo and eye-coupled perspective for eye-hand coordination in fish tank VR
Presence: Teleoperators and Virtual Environments
The Extended Virtual Table: An Optical Extension for Table-Like Projection Systems
Presence: Teleoperators and Virtual Environments
Virtual Workbench: Near-Field Virtual Environment System with Applications
Presence: Teleoperators and Virtual Environments
3D spatial interaction: applications for art, design, and science
ACM SIGGRAPH 2011 Courses
Toucheo: multitouch and stereo combined in a seamless workspace
Proceedings of the 24th annual ACM symposium on User interface software and technology
Lateral head tracking in desktop virtual reality
EGVE'04 Proceedings of the Tenth Eurographics conference on Virtual Environments
Interacting with molecular structures: user performance versus system complexity
EGVE'05 Proceedings of the 11th Eurographics conference on Virtual Environments
PDRIVE: the projector-based, desktop, reach-in virtual environment
EGVE'07 Proceedings of the 13th Eurographics conference on Virtual Environments
Sublimate: state-changing virtual and physical rendering to augment interaction with shape displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
SpaceTop: integrating 2D and spatial 3D interactions in a see-through desktop environment
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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An interactive stereoscopic computer graphic workspace is described. A conventional frame store is used for three-dimensional display, with left/right eye views interlaced in video and viewed through PLZT shutter glasses. The video monitor is seen reflected from a half silvered mirror which projects the graphics into a workspace, into which one can reach and manipulate the image directly with a “magic wand”. The wand uses a magnetic six degree-of-freedom digitizer. In an alternative configuration, a graphics tablet was placed within the workspace for input intensive tasks.