Fundamentals of interactive computer graphics
Fundamentals of interactive computer graphics
Virya—a motion control editor for kinematic and dynamic animation
Proceedings on Graphics Interface '86/Vision Interface '86
A geometric investigation of reach
A geometric investigation of reach
Using dynamic analysis to animate articulated bodies such as humans and robots
Proceedings of Graphics Interface '85 on Computer-generated images: the state of the art
Parametric keyframe interpolation incorporating kinetic adjustment and phrasing control
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Computational modeling for the computer animation of legged figures
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Robot Manipulators: Mathematics, Programming, and Control
Robot Manipulators: Mathematics, Programming, and Control
Spatial input/display correspondence in a stereoscopic computer graphic work station
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
One-point touch input of vector information for computer displays
SIGGRAPH '78 Proceedings of the 5th annual conference on Computer graphics and interactive techniques
Making nested rotations convenient for the user
SIGGRAPH '78 Proceedings of the 5th annual conference on Computer graphics and interactive techniques
Special problems in human movement simulation
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
Interpolating splines with local tension, continuity, and bias control
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Controlling dynamic simulation with kinematic constraints
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
JACK: a toolkit for manipulating articulated figures
UIST '88 Proceedings of the 1st annual ACM SIGGRAPH symposium on User Interface Software
Bat brushes: on the uses of six position and orientation parameters in a paint program
CHI '89 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Exploration and virtual camera control in virtual three dimensional environments
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
Rapid controlled movement through a virtual 3D workspace
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Through-the-lens camera control
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
3DM: a three dimensional modeler using a head-mounted display
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
Passive real-world interface props for neurosurgical visualization
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A survey of design issues in spatial input
UIST '94 Proceedings of the 7th annual ACM symposium on User interface software and technology
The interaction technique notebook: Adding shadows to a 3D cursor
ACM Transactions on Graphics (TOG)
Constraints methods for flexible models
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Application and taxonomy of through-the-lens techniques
VRST '02 Proceedings of the ACM symposium on Virtual reality software and technology
Using the Bat: A Six-Dimensional Mouse for Object Placement
IEEE Computer Graphics and Applications
A distributed virtual environment for concurrent engineering
VRAIS '95 Proceedings of the Virtual Reality Annual International Symposium (VRAIS'95)
Camera control in computer graphics: models, techniques and applications
ACM SIGGRAPH ASIA 2009 Courses
Interfaces for cloning in immersive virtual environments
EGVE'04 Proceedings of the Tenth Eurographics conference on Virtual Environments
Hi-index | 0.00 |
A six degree-of-freedom input device presents some novel possibilities for manipulating and positioning three-dimensional objects. Some experiments in using such a device in conjunction with a real-time display are described. A particular problem which arises in positioning an articulated figure is the solution of three-dimensional kinematics subject to multiple joint position goals. A method using such an input device to interactively determine positions and a constraint satisfaction algorithm which simultaneously achieves those constraints is described. Examples which show the power and efficiency of this method for key-frame animation positioning are demonstrated.