Special problems in human movement simulation

  • Authors:
  • Norman I. Badler;Joseph O'Rourke;Bruce Kaufman

  • Affiliations:
  • Computer and Information Science, The Moore School/D2, University of Pennsylvania, Philadelphia, PA;Computer and Information Science, The Moore School/D2, University of Pennsylvania, Philadelphia, PA;Burroughs Corporation, Small Systems Group, P. 0. Box 235, Downingtown, PA

  • Venue:
  • SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
  • Year:
  • 1980

Quantified Score

Hi-index 0.00

Visualization

Abstract

Three dimensional animation of human movement may be obtained by specifying movements in a goal-directed manner and constructing a sophisticated simulator to execute those movements. We briefly describe an architecture for such a simulator and then concentrate on five special problems which arise: scheduling movements which occur concurrently, computing motion of three-link chains, processing contacts, moving the center of gravity and maintaining balance, and adjusting limb twist for a standard orientation.