Introduction to numerical analysis: 2nd edition
Introduction to numerical analysis: 2nd edition
Digital Representations of Human Movement
ACM Computing Surveys (CSUR)
Towards a laboratory instrument for motion analysis
SIGGRAPH '81 Proceedings of the 8th annual conference on Computer graphics and interactive techniques
SIGGRAPH '81 Proceedings of the 8th annual conference on Computer graphics and interactive techniques
Special problems in human movement simulation
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
Tailor: creating custom user interfaces based on gesture
UIST '90 Proceedings of the 3rd annual ACM SIGGRAPH symposium on User interface software and technology
Communications of the ACM
Probabilistic state machines: dialog management for inputs with uncertainty
UIST '92 Proceedings of the 5th annual ACM symposium on User interface software and technology
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Parametric keyframe interpolation incorporating kinetic adjustment and phrasing control
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Manipulating simulated objects with real-world gestures using a force and position sensitive screen
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Proceedings of the twelfth international conference on 3D web technology
Hi-index | 0.02 |
The essential grammatical information of American Sign Language (ASL) is conveyed through changes in the movement and spatial contouring of the hands and arms. An interactive computer graphic system is described for the analysis and modeling of sign language movement. This system consists of four components. The first component reconstructs actual movements in three dimensions and allows the user to interactively segment and transform the data for later analysis. The second component allows a user to interactively create synthetic signs by specifying angle functions in a jointed model. The third component provides a novel technique for manipulating movement quality independently of spatial path. The fourth component allows the building of complex stimuli and real-time stimulus sequencing for psycholinguistic experiments. The emphasis is on interactive techniques and data structures that allow analysis and modeling of the complex hand and arm movements of American Sign Language.