A multiple track animator system for motion synchronization
Proc. of the ACM SIGGRAPH/SIGART interdisciplinary workshop on Motion: representation and perception
Digital Representations of Human Movement
ACM Computing Surveys (CSUR)
Interactive skeleton techniques for enhancing motion dynamics in key frame animation
Communications of the ACM
A system for computer generated movies
ACM '72 Proceedings of the ACM annual conference - Volume 1
Computer graphic modeling of american sign language
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
Local control of bias and tension in beta-splines
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
Path specification and path coherence
SIGGRAPH '82 Proceedings of the 9th annual conference on Computer graphics and interactive techniques
Computer animation with scripts and actors
SIGGRAPH '82 Proceedings of the 9th annual conference on Computer graphics and interactive techniques
Inbetweening for computer animation utilizing moving point constraints
SIGGRAPH '81 Proceedings of the 8th annual conference on Computer graphics and interactive techniques
The problems of computer-assisted animation
SIGGRAPH '78 Proceedings of the 5th annual conference on Computer graphics and interactive techniques
Interpolating splines with local tension, continuity, and bias control
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
The Beta2-spline: a Special Case of the Beta-spline Curve and
The Beta2-spline: a Special Case of the Beta-spline Curve and
Graphical simulation of the motion of articulated bodies such as humans and robots, with particular emphasis on the use of dynamic analysis (computer graphics, biomechanics)
Curve-to-curve associations in spline-based inbetweening and sweeping
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Reusable motion synthesis using state-space controllers
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Visualization of molecular dynamics via ray-tracing and animation in a vectorized environment
IBM Journal of Research and Development
Inkwell: A 2-D animation system
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Interpolation of triangle hierarchies
Proceedings of the conference on Visualization '98
Interactive design of 3-D computer-animated legged animal motion
I3D '86 Proceedings of the 1986 workshop on Interactive 3D graphics
Multi-dimensional input techniques and articulated figure positioning by multiple constraints
I3D '86 Proceedings of the 1986 workshop on Interactive 3D graphics
The EMOTE model for effort and shape
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Collision Detection and Response for Computer Animation
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Motion Control: Computing the Arc Length of Parametric Curves
IEEE Computer Graphics and Applications
AniGraph-a data structure for computer animation
CA '95 Proceedings of the Computer Animation
Quick tuning of a reference locomotion gait [computer animation]
CA '95 Proceedings of the Computer Animation
Interactive motion deformation with prioritized constraints
Graphical Models - Special issue on SCA 2004
Automatic generation of computeranimation: using AI for movie animation
Automatic generation of computeranimation: using AI for movie animation
A Review on 3D Signing Avatars: Benefits, Uses and Challenges
International Journal of Multimedia Data Engineering & Management
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Parametric keyframing is a popular animation technique where values for parameters which control the position, orientation, size, and shape of modeled objects are determined at key times, then interpolated for smooth animation. Typically the parameter values defined by the keyframes are interpolated by spline techniques with the result that the parameter change kinetics are implicitly defined by the given keyframe times and data points. Existing interpolation systems for animation are examined and found to lack certain desirable features such as continuity of acceleration or convenient kinetic control. The requirements of interpolation for animation are analyzed in order to determine the characteristics of a satisfactory system. A new interpolation system is developed and implemented which incorporates second-derivative continuity (continuity of acceleration), local control, convenient kinetic control, and joining and phrasing of successive motions. Phrasing control includes the ability to parametrically control the degree and extent of smooth motion flow between separately defined motions.