Interactive motion deformation with prioritized constraints

  • Authors:
  • Benoît Le Callennec;Ronan Boulic

  • Affiliations:
  • Virtual Reality Lab, School of Computer and Communication Sciences, Ecole Polytechnique Fédérale de Lausanne (EPFL), Lausanne, Switzerland;Virtual Reality Lab, School of Computer and Communication Sciences, Ecole Polytechnique Fédérale de Lausanne (EPFL), Lausanne, Switzerland

  • Venue:
  • Graphical Models - Special issue on SCA 2004
  • Year:
  • 2006

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Abstract

In this paper, we present an interactive motion deformation method to modify animations so that they satisfy a set of prioritized constraints. Our approach successfully handles the problem of retargeting and adjusting a motion, as well as adding significant changes to preexisting animations. We introduce the concept of prioritized constraints for motion editing by exploiting an arbitrary large number of priority-layers. Each frame is individually and smoothly adjusted to enforce a set of prioritized constraints. The iterative construction of the solution channels the convergence through intermediate solutions, enforcing the highest prioritized constraints first. In addition, we propose a new, simple formulation to control the position of the center of mass so that the resulting motions are physically plausible. Finally, we demonstrate that our method can address a wide range of motion editing problem