JACK: a toolkit for manipulating articulated figures
UIST '88 Proceedings of the 1st annual ACM SIGGRAPH symposium on User Interface Software
Goal-directed, dynamic animation of human walking
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Layered construction for deformable animated characters
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Control of a virtual actor: the roach
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
Interactive real-time articulated figure manipulation using multiple kinematic constraints
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
Reusable motion synthesis using state-space controllers
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Computer animation of knowledge-based human grasping
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Inverse kinematics positioning using nonlinear programming for highly articulated figures
ACM Transactions on Graphics (TOG)
Using discrete event modeling for effective computer animation control
WSC '91 Proceedings of the 23rd conference on Winter simulation
Motion Simulation: Dealing with the Ill-Conditioned Equations of Motion for Articulated Figures
IEEE Computer Graphics and Applications
Desktop Animation of Multiple Human Figures
IEEE Computer Graphics and Applications
Quick tuning of a reference locomotion gait [computer animation]
CA '95 Proceedings of the Computer Animation
Closed Form and Geometric Algorithms for Real-Time Control of an Avatar
VRAIS '96 Proceedings of the 1996 Virtual Reality Annual International Symposium (VRAIS 96)
Case study: new techniques in the design of healthcare facilities
VIS '94 Proceedings of the conference on Visualization '94
Defining the semantics of verbal modifiers in the domain of cooking tasks
ACL '88 Proceedings of the 26th annual meeting on Association for Computational Linguistics
Interactive motion deformation with prioritized constraints
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
A lightweight algorithm for real-time motion synthesis
Proceedings of the ACM symposium on Virtual reality software and technology
Skeletal animation for the exploration of graphs
APVis '04 Proceedings of the 2004 Australasian symposium on Information Visualisation - Volume 35
Graph interaction through force-based skeletal animation
APVis '04 Proceedings of the 2004 Australasian symposium on Information Visualisation - Volume 35
Interactive motion deformation with prioritized constraints
Graphical Models - Special issue on SCA 2004
Mapping Algorithms for Real-Time Control of an Avatar Using Eight Sensors
Presence: Teleoperators and Virtual Environments
Mesh puppetry: cascading optimization of mesh deformation with inverse kinematics
ACM SIGGRAPH 2007 papers
Integrated Analytic and Linearized Inverse Kinematics for Precise Full Body Interactions
MIG '09 Proceedings of the 2nd International Workshop on Motion in Games
ICRA'09 Proceedings of the 2009 IEEE international conference on Robotics and Automation
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A problem that arises in positioning an articulated figure is the solution of 3D joint positions (kinematics) when goal positions, rather than joint angles, are given. If more than one such goal is o be achived, tge problem is often solved interactively by positioning or solving one component of the linkage, then adjusting another, then redoing the first, and so on. This iterative process us skiw abd tedious. We present a method that automatically solves multiple simultaneous joint position goals. The user interface offers a six-degree-of-freedom input device to specify joint angles and goal positions interactively. Examplesare used to demonstrate the power and efficiency of this method for keypositon animation.