Articulated figure positioning by multiple constraints
IEEE Computer Graphics and Applications
Principles of traditional animation applied to 3D computer animation
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Goal-directed, dynamic animation of human walking
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Animating microworlds from scripts and relational constraints
Computer Animation '90
Goal-directed human animation of multiple movements
Proceedings on Graphics interface '90
Tools for interaction with the creative process of composition
CHI '90 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Making them move: mechanics, control, and animation of articulated figures
Making them move: mechanics, control, and animation of articulated figures
Composition of multiple figure sequences for dance and animation
The Visual Computer: International Journal of Computer Graphics - Special issue on computer graphics international '89(CGI'89)
The sciences of the artificial (3rd ed.)
The sciences of the artificial (3rd ed.)
Animating rotation with quaternion curves
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Computational modeling for the computer animation of legged figures
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
A study in interactive 3-D rotation using 2-D control devices
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
The Psychology of Human-Computer Interaction
The Psychology of Human-Computer Interaction
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Entertaining with science, educating with dance
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Automatic generation of computeranimation: using AI for movie animation
Automatic generation of computeranimation: using AI for movie animation
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Life Forms, a desktop system specifically designed to develop a full-motion specification for multiple human figures is described. The Life Forms application complements a general-purpose animation system with full modeling, rendering, and composition capabilities. The system supports this process from concept development through detailed choreography and composition to visualization of the final result. Normally, Life Forms' output serves as input to a general-purpose animation system, where an environment is added, body models may be elaborated, and rendering of final images occurs. The enhanced images are then transferred to videotape or film and go on to postproduction. Several concepts of human figure animation are reviewed in discussing Life Forms.