A multiresolution spline with application to image mosaics
ACM Transactions on Graphics (TOG)
Virya—a motion control editor for kinematic and dynamic animation
Proceedings on Graphics Interface '86/Vision Interface '86
Towards an integrated view of 3-D computer animation
Proceedings of Graphics Interface '85 on Computer-generated images: the state of the art
Controlling dynamic simulation with kinematic constraints
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Inkwell: A 2-D animation system
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Interactive behaviors for bipedal articulated figures
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
A physically based approach to 2–D shape blending
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Interactive spacetime control for animation
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
CONDOR: constraint-based dataflow
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
An introduction to wavelets
Hierarchical spacetime control
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Planning motions with intentions
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Presence: Teleoperators and Virtual Environments
Optimal surface reconstruction from planar contours
Communications of the ACM
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Desktop Animation of Multiple Human Figures
IEEE Computer Graphics and Applications
Interpolating splines with local tension, continuity, and bias control
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Piecewise descriptions of implicit surfaces and solids
Piecewise descriptions of implicit surfaces and solids
Efficient generation of motion transitions using spacetime constraints
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Limit cycle control and its application to the animation of balancing and walking
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Improv: a system for scripting interactive actors in virtual worlds
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Motion editing with spacetime constraints
Proceedings of the 1997 symposium on Interactive 3D graphics
Adapting simulated behaviors for new characters
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Retargetting motion to new characters
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
An interface for sketching 3D curves
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
Physically based motion transformation
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
A hierarchical approach to interactive motion editing for human-like figures
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Solve customers' problems: interactive evolution for tinkering with computer animation
SAC '00 Proceedings of the 2000 ACM symposium on Applied computing - Volume 1
NPAR '00 Proceedings of the 1st international symposium on Non-photorealistic animation and rendering
Controlling physics in realistic character animation
Communications of the ACM
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
The EMOTE model for effort and shape
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Morphable Models for the Analysis and Synthesis of Complex Motion Patterns
International Journal of Computer Vision - special issue on learning and vision at the center for biological and computational learning, Massachusetts Institute of Technology
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Motion capture-driven simulations that hit and react
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Footskate cleanup for motion capture editing
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
On-line locomotion generation based on motion blending
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Synthesis of complex dynamic character motion from simple animations
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Motion texture: a two-level statistical model for character motion synthesis
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Interactive control of avatars animated with human motion data
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Motion capture assisted animation: texturing and synthesis
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Learning style translation for the lines of a drawing
ACM Transactions on Graphics (TOG)
Constraint-Based Facial Animation
Constraints
Interactive visual method for motion and model reuse
Proceedings of the 1st international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Perception of Human Motion With Different Geometric Models
IEEE Transactions on Visualization and Computer Graphics
General Construction of Time-Domain Filters for Orientation Data
IEEE Transactions on Visualization and Computer Graphics
Interpolation Synthesis of Articulated Figure Motion
IEEE Computer Graphics and Applications
Verbs and Adverbs: Multidimensional Motion Interpolation
IEEE Computer Graphics and Applications
Snap-together motion: assembling run-time animations
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
Motion Capture Data Manipulation and Reuse via B-splines
CAPTECH '98 Proceedings of the International Workshop on Modelling and Motion Capture Techniques for Virtual Environments
Synthesis of Human Motion Using Kalman Filter
CAPTECH '98 Proceedings of the International Workshop on Modelling and Motion Capture Techniques for Virtual Environments
Motion Abstraction and Mapping with Spatial Constraints
CAPTECH '98 Proceedings of the International Workshop on Modelling and Motion Capture Techniques for Virtual Environments
Goal-Directed Navigation for Animated Characters Using Real-Time Path Planning and Control
CAPTECH '98 Proceedings of the International Workshop on Modelling and Motion Capture Techniques for Virtual Environments
Creating Emotive Responsive Characters Within Virtual Worlds
VW '00 Proceedings of the Second International Conference on Virtual Worlds
A Hybrid Motion Data Manipulation: Wavelet Based Motion Processing and Spacetime Rectification
PCM '02 Proceedings of the Third IEEE Pacific Rim Conference on Multimedia: Advances in Multimedia Information Processing
BMCV '02 Proceedings of the Second International Workshop on Biologically Motivated Computer Vision
BMCV '02 Proceedings of the Second International Workshop on Biologically Motivated Computer Vision
Prototypes of Biological Movements in Brains and Machines
BMCV '02 Proceedings of the Second International Workshop on Biologically Motivated Computer Vision
Reusing Animations in Databases for Multimedia Presentations
ASIAN '00 Proceedings of the 6th Asian Computing Science Conference on Advances in Computing Science
Reusing motions and models in animations
Proceedings of the sixth Eurographics workshop on Multimedia 2001
PG '99 Proceedings of the 7th Pacific Conference on Computer Graphics and Applications
Interpolation Synthesis for Articulated Figure Motion
VRAIS '97 Proceedings of the 1997 Virtual Reality Annual International Symposium (VRAIS '97)
Flexible automatic motion blending with registration curves
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Aesthetic edits for character animation
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
A 2-stages locomotion planner for digital actors
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Stylizing motion with drawings
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
FootSee: an interactive animation system
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Sound-by-numbers: motion-driven sound synthesis
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Rhythmic-motion synthesis based on motion-beat analysis
ACM SIGGRAPH 2003 Papers
Implementation of a Motion Editing System
VSMM '01 Proceedings of the Seventh International Conference on Virtual Systems and Multimedia (VSMM'01)
Semantic Representation and Correspondence for State-Based Motion Transition
IEEE Transactions on Visualization and Computer Graphics
Physical Touch-Up of Human Motions
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
3D motion retrieval with motion index tree
Computer Vision and Image Understanding - Special isssue on video retrieval and summarization
Style-based inverse kinematics
ACM SIGGRAPH 2004 Papers
Automated extraction and parameterization of motions in large data sets
ACM SIGGRAPH 2004 Papers
Interactive motion deformation with prioritized constraints
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Momentum-based parameterization of dynamic character motion
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Synchronization for dynamic blending of motions
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Computing the duration of motion transitions: an empirical approach
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Adaptation of performed ballistic motion
ACM Transactions on Graphics (TOG)
Acquiring and validating motion qualities from live limb gestures
Graphical Models
Efficient content-based retrieval of motion capture data
ACM SIGGRAPH 2005 Papers
Geostatistical motion interpolation
ACM SIGGRAPH 2005 Papers
Style translation for human motion
ACM SIGGRAPH 2005 Papers
An efficient search algorithm for motion data using weighted PCA
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
AER: aesthetic exploration and refinement for expressive character animation
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Behavior planning for character animation
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Fast and accurate goal-directed motion synthesis for crowds
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Trajectory synthesis by hierarchical spatio-temporal correspondence: comparison of different methods
APGV '05 Proceedings of the 2nd symposium on Applied perception in graphics and visualization
Real-time interactive motion transitions by a uniform posture map
Future Generation Computer Systems
Controllable real-time locomotion using mobility maps
GI '05 Proceedings of Graphics Interface 2005
Search and transitioning for motion captured sequences
Proceedings of the ACM symposium on Virtual reality software and technology
Motion normalization: the preprocess of motion data
Proceedings of the ACM symposium on Virtual reality software and technology
Animating blendshape faces by cross-mapping motion capture data
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
Interactive motion deformation with prioritized constraints
Graphical Models - Special issue on SCA 2004
Momentum-based parameterization of dynamic character motion
Graphical Models - Special issue on SCA 2004
Two-scale tone management for photographic look
ACM SIGGRAPH 2006 Papers
Editing arbitrarily deforming surface animations
ACM SIGGRAPH 2006 Papers
ACM SIGGRAPH 2006 Papers
GI '06 Proceedings of Graphics Interface 2006
Computational studies of human motion: part 1, tracking and motion synthesis
Foundations and Trends® in Computer Graphics and Vision
Feasibility analysis of human motion identification using motion capture
MIC'06 Proceedings of the 25th IASTED international conference on Modeling, indentification, and control
Implicit curve oriented inbetweening for motion animation
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
ACM SIGGRAPH 2006 Courses
Motion templates for automatic classification and retrieval of motion capture data
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Interactive animation of dynamic manipulation
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Composition of complex optimal multi-character motions
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Proceedings of the 2007 symposium on Interactive 3D graphics and games
Quick transitions with cached multi-way blends
Proceedings of the 2007 symposium on Interactive 3D graphics and games
3D Periodic Human Motion Reconstruction from 2D Motion Sequences
Neural Computation
Mapping Algorithms for Real-Time Control of an Avatar Using Eight Sensors
Presence: Teleoperators and Virtual Environments
Guided time warping for motion editing
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Psychologically Inspired Anticipation and Dynamic Response for Impacts to the Head and Upper Body
IEEE Transactions on Visualization and Computer Graphics
Synthesis and evaluation of linear motion transitions
ACM Transactions on Graphics (TOG)
ACM Transactions on Graphics (TOG)
Animating oscillatory motion with overlap: wiggly splines
ACM SIGGRAPH 2008 papers
Compression of human motion animation using the reduction of interjoint correlation
Journal on Image and Video Processing - Anthropocentric Video Analysis: Tools and Applications
Technical Section: Robust watermarking motion data with DL-STDM
Computers and Graphics
Multi-criteria upper-body human motion adaptation
International Journal of Computer Integrated Manufacturing
ACM SIGGRAPH 2008 classes
Automatic Subspace Synthesis of Motion Styles Based on Isomap
ICIC '08 Proceedings of the 4th international conference on Intelligent Computing: Advanced Intelligent Computing Theories and Applications - with Aspects of Artificial Intelligence
Generalizing motion edits with Gaussian processes
ACM Transactions on Graphics (TOG)
Flexible registration of human motion data with parameterized motion models
Proceedings of the 2009 symposium on Interactive 3D graphics and games
Motion generation from MTM semantics
Computers in Industry
Interactive synthesis of human-object interaction
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Interactive editing of motion style using drives and correlations
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Pose-timeline for propagating motion edits
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Proceedings of the 2008 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Brain springs: fast physics for large crowds in WALLċE
IEEE Computer Graphics and Applications - Special issue on non-photorealistic rendering a virtual environment for teaching social skills
Blind robust watermarking of 3d motion data
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
Path Abstraction for Combined Navigation and Animation
MIG '09 Proceedings of the 2nd International Workshop on Motion in Games
Real-time interactive motion transitions by a uniform posture map
Future Generation Computer Systems
A group of novel approaches and a toolkit for motion capture data reusing
Multimedia Tools and Applications
ICCSA'03 Proceedings of the 2003 international conference on Computational science and its applications: PartI
A novel motion blending approach based on fuzzy clustering
PRICAI'06 Proceedings of the 9th Pacific Rim international conference on Artificial intelligence
Reuse of motion capture data in animation: a review
ICCSA'03 Proceedings of the 2003 international conference on Computational science and its applications: PartIII
A real-time natural motion edit by the uniform posture map algorithm
ICCSA'03 Proceedings of the 2003 international conference on Computational science and its applications: PartIII
ICCS'03 Proceedings of the 1st international conference on Computational science: PartI
Online smoothing for markerless motion capture
Proceedings of the 29th DAGM conference on Pattern recognition
View-dependent hierarchical foliage simplification
Edutainment'07 Proceedings of the 2nd international conference on Technologies for e-learning and digital entertainment
Kinematic inbetweening for motion animation
Edutainment'07 Proceedings of the 2nd international conference on Technologies for e-learning and digital entertainment
Movement identification analysis based on motion capture
EUROCAST'07 Proceedings of the 11th international conference on Computer aided systems theory
Content based querying and searching for 3D human motions
MMM'08 Proceedings of the 14th international conference on Advances in multimedia modeling
Space-time curve analogies for motion editing
GMP'08 Proceedings of the 5th international conference on Advances in geometric modeling and processing
A stylistic human motion editing system based on a subspace motion model
International Journal of Computer Applications in Technology
A script engine for realistic human motion generation
International Journal of Computer Applications in Technology
An interactive motion-editing method for human animation
International Journal of Computer Applications in Technology
Real-time motion transition by example
AMDO'10 Proceedings of the 6th international conference on Articulated motion and deformable objects
Data-driven on-line generation of interactive gait motion
AMDO'10 Proceedings of the 6th international conference on Articulated motion and deformable objects
A reusable model for emotional biped walk-cycle animation with implicit retargeting
AMDO'10 Proceedings of the 6th international conference on Articulated motion and deformable objects
Interactive motion modeling and parameterization by direct demonstration
IVA'10 Proceedings of the 10th international conference on Intelligent virtual agents
Perceptual evaluation of human animation timewarping
ACM SIGGRAPH ASIA 2010 Sketches
Modeling style and variation in human motion
Proceedings of the 2010 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Motion parameterization with inverse blending
MIG'10 Proceedings of the Third international conference on Motion in games
Detecting dance motion structure through music analysis
FGR' 04 Proceedings of the Sixth IEEE international conference on Automatic face and gesture recognition
Semi-automatic end-user tools for construction of virtual avatar behaviors
Proceedings of the 16th International Conference on 3D Web Technology
A puppet interface for retrieval of motion capture data
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Perceptual evaluation of footskate cleanup
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
An animation bilateral filter for slow-in and slow-out effects
Graphical Models
Adding physical like reaction effects to skeleton-based animations using controllable pendulums
Transactions on edutainment VI
Evaluating emotional content of acted and algorithmically modified motions
Transactions on edutainment VI
Segmentation of action streams human observers vs. Bayesian binning
KI'11 Proceedings of the 34th Annual German conference on Advances in artificial intelligence
ICEC'06 Proceedings of the 5th international conference on Entertainment Computing
A mobile low-cost motion capture system based on accelerometers
ISVC'06 Proceedings of the Second international conference on Advances in Visual Computing - Volume Part II
ACII'05 Proceedings of the First international conference on Affective Computing and Intelligent Interaction
Motion editing with the state feedback dynamic model
CGI'06 Proceedings of the 24th international conference on Advances in Computer Graphics
A video-driven approach to continuous human motion synthesis
CGI'06 Proceedings of the 24th international conference on Advances in Computer Graphics
Anticipation effect generation for character animation
CGI'06 Proceedings of the 24th international conference on Advances in Computer Graphics
Adding hand motion to the motion capture based character animation
ISVC'05 Proceedings of the First international conference on Advances in Visual Computing
Human motion interpolation using space-time registration
ICAT'06 Proceedings of the 16th international conference on Advances in Artificial Reality and Tele-Existence
Analysis and generation of emotionally-charged animated gesticulation
RSFDGrC'05 Proceedings of the 10th international conference on Rough Sets, Fuzzy Sets, Data Mining, and Granular Computing - Volume Part II
Footprint analysis and motion synthesis
ICCSA'05 Proceedings of the 2005 international conference on Computational Science and Its Applications - Volume Part III
Sports equipment based motion deformation
ICCSA'05 Proceedings of the 2005 international conference on Computational Science and Its Applications - Volume Part III
Enhancing interaction through exaggerated motion synthesis
HRI '12 Proceedings of the seventh annual ACM/IEEE international conference on Human-Robot Interaction
4D parametric motion graphs for interactive animation
I3D '12 Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
Rough set-based application to recognition of emotionally-charged animated character's gestures
Transactions on Rough Sets V
Parametric control of captured mesh sequences for real-time animation
MIG'11 Proceedings of the 4th international conference on Motion in Games
Walk this way: a lightweight, data-driven walking synthesis algorithm
MIG'11 Proceedings of the 4th international conference on Motion in Games
An efficient algorithm for content-based human motion retrieval
Edutainment'06 Proceedings of the First international conference on Technologies for E-Learning and Digital Entertainment
Style animations generated from dynamic model
Edutainment'06 Proceedings of the First international conference on Technologies for E-Learning and Digital Entertainment
Automating expressive locomotion generation
Transactions on Edutainment VII
Parametric animation of performance-captured mesh sequences
Computer Animation and Virtual Worlds
Proceedings of the ACM Symposium on Applied Perception
Synthesis of concurrent object manipulation tasks
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Human-computer dance interaction with realtime accelerometer control
Proceedings of the 20th ACM international conference on Multimedia
Planning interactive task for intelligent characters
Computer Animation and Virtual Worlds
Evaluating the plausibility of edited throwing animations
EUROSCA'12 Proceedings of the 11th ACM SIGGRAPH / Eurographics conference on Computer Animation
Evaluating the plausibility of edited throwing animations
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation
The smooth quaternion lifting scheme transform for multi-resolution motion analysis
ICCVG'12 Proceedings of the 2012 international conference on Computer Vision and Graphics
Proceedings of the ACM Symposium on Applied Perception
Generating Responsive Life-Like Biped Characters
Proceedings of the The third workshop on Procedural Content Generation in Games
Synthetic motion capture: Implementing an interactive virtual marine world
The Visual Computer: International Journal of Computer Graphics
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