Analysis and generation of emotionally-charged animated gesticulation

  • Authors:
  • Bożena Kostek;Piotr Szczuko

  • Affiliations:
  • Multimedia Systems Department, Gdansk University of Technology;Multimedia Systems Department, Gdansk University of Technology

  • Venue:
  • RSFDGrC'05 Proceedings of the 10th international conference on Rough Sets, Fuzzy Sets, Data Mining, and Granular Computing - Volume Part II
  • Year:
  • 2005

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Abstract

Computer-animated sequences of emotionally-charged gesticulation are prepared using keyframe animation method. This method consists in creating an animation by changing the properties of objects at key moments over a time sequence. Such a sequence is analyzed in terms of locations and spacing of the keyframes, shapes of interpolation curves, and emotional features present in them. In the paper the keyframe method serves for creating animated objects characterized by differentiating emotions. On the basis of the analysis of these computer-animated sequences several parameters are derived. Then decision tables are created containing feature vectors describing emotions related to each object at key moments. This system serves for derivation of rules related to various categories of emotions. Rules are analyzed, and significant parameters are discovered. Conclusions and future experiments are also outlined.