Principles of traditional animation applied to 3D computer animation
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
An integrated environment to visually construct 3D animations
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Interactive control for physically-based animation
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Animation from observation: Motion capture and motion editing
ACM SIGGRAPH Computer Graphics
Visual Interface for Conducting Virtual Orchestra
ICPR '00 Proceedings of the International Conference on Pattern Recognition - Volume 1
Layered acting for character animation
ACM SIGGRAPH 2003 Papers
Motion sketching for control of rigid-body simulations
ACM Transactions on Graphics (TOG)
Motion doodles: an interface for sketching character motion
ACM SIGGRAPH 2004 Papers
Spatial keyframing for performance-driven animation
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
H-animator: a visual tool for modeling, reuse and sharing of X3D humanoid animations
Proceedings of the eleventh international conference on 3D web technology
Proceedings of the working conference on Advanced visual interfaces
Implicit curve oriented inbetweening for motion animation
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
Intuitively specifying object dynamics in virtual environments using VR-WISE
Proceedings of the ACM symposium on Virtual reality software and technology
Spatial keyframing for performance-driven animation
ACM SIGGRAPH 2006 Courses
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
A performance-based technique for timing keyframe animations
Graphical Models
Guided time warping for motion editing
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Spatial keyframing for performance-driven animation
ACM SIGGRAPH 2007 courses
Motion Stroke-A Tablet-Based Interface for Motion Design Tool Using Drawing
Proceedings of the 13th International Conference on Human-Computer Interaction. Part II: Novel Interaction Methods and Techniques
Proceedings of the 2008 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Kinematic inbetweening for motion animation
Edutainment'07 Proceedings of the 2nd international conference on Technologies for e-learning and digital entertainment
SAICSIT '10 Proceedings of the 2010 Annual Research Conference of the South African Institute of Computer Scientists and Information Technologists
Biomechanically-inspired motion path editing
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
A mobile low-cost motion capture system based on accelerometers
ISVC'06 Proceedings of the Second international conference on Advances in Visual Computing - Volume Part II
An efficient keyframe extraction from motion capture data
CGI'06 Proceedings of the 24th international conference on Advances in Computer Graphics
Analysis and generation of emotionally-charged animated gesticulation
RSFDGrC'05 Proceedings of the 10th international conference on Rough Sets, Fuzzy Sets, Data Mining, and Granular Computing - Volume Part II
Rough set-based application to recognition of emotionally-charged animated character's gestures
Transactions on Rough Sets V
Dragimation: direct manipulation keyframe timing for performance-based animation
Proceedings of Graphics Interface 2012
FingerWalking: motion editing with contact-based hand performance
EUROSCA'12 Proceedings of the 11th ACM SIGGRAPH / Eurographics conference on Computer Animation
Finger walking: motion editing with contact-based hand performance
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Hi-index | 0.00 |
Keyframing is a standard technique for generating computer animation that typically requires artistic ability and a set of skills for the software package being used. We are interested in addressing the needs of the novice animator who is not necessarily artistically skilled or familiar with keyframing interfaces. From our experience observing novice animators, it is clear that setting keyframe values is straightforward while specifying the keyframe timing is difficult and often time consuming. We present a novel method for novice users to time keyframes using gestures without changing the motion itself. The key to our approach is the separation of specification of keyframe values from the specification of keyframe timing. Our approach allows the user to "act-out" the timing information using a simple 2D input device such as a mouse or pen-tablet. The user's input is analyzed and features of the user's input are mapped to features of the keyframed motion. The keyframes are then distributed in time according to the timing of the user's input path. We have implemented the approach as a plugin to the AliasWavefront Maya modeling and animation package. We demonstrate the approach on several example scenes and discuss its strengths and limitations.