Principles of traditional animation applied to 3D computer animation
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Interactive control for physically-based animation
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Accessible animation and customizable graphics via simplicial configuration modeling
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Computer puppetry: An importance-based approach
ACM Transactions on Graphics (TOG)
IEEE Computer Graphics and Applications
Verbs and Adverbs: Multidimensional Motion Interpolation
IEEE Computer Graphics and Applications
Layered acting for character animation
ACM SIGGRAPH 2003 Papers
Motion doodles: an interface for sketching character motion
ACM SIGGRAPH 2004 Papers
Performance timing for keyframe animation
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
K-sketch: a 'kinetic' sketch pad for novice animators
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Dragimation: direct manipulation keyframe timing for performance-based animation
Proceedings of Graphics Interface 2012
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Conventional animation tools provide users with complicated operations which require them to adjust too much variables to design a virtual model's 3D motion. In the proposed system, "Motion Stroke", users can control these variables only by their 2D drawings on a tablet surface. The proposed interface allows users to create new motions through a trial-and-error process which is nature in drawing of a picture on a paper. It offers a familiar form for designing of a virtual object's motion. We conducted several evaluations and confirmed that the proposed system allows users to explore their desired motions flexibly.