Ambiguous intentions: a paper-like interface for creative design
Proceedings of the 9th annual ACM symposium on User interface software and technology
Integrated manipulation: context-aware manipulation of 2D diagrams
Proceedings of the 12th annual ACM symposium on User interface software and technology
Computers, Graphics, and Learning
Computers, Graphics, and Learning
International Journal of Human-Computer Studies - Special issue: Interactive graphical communication
On creating animated presentations
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Motion sketching for control of rigid-body simulations
ACM Transactions on Graphics (TOG)
Proceedings of the 16th annual ACM symposium on User interface software and technology
Motion doodles: an interface for sketching character motion
ACM SIGGRAPH 2004 Papers
MathPad2: a system for the creation and exploration of mathematical sketches
ACM SIGGRAPH 2004 Papers
Toolkit Design for Interactive Structured Graphics
IEEE Transactions on Software Engineering
Experimental analysis of mode switching techniques in pen-based user interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
As-rigid-as-possible shape manipulation
ACM SIGGRAPH 2005 Papers
A New Static Depiction and Input Technique for 2D Animation
VLHCC '05 Proceedings of the 2005 IEEE Symposium on Visual Languages and Human-Centric Computing
DENIM: an informal web site design tool inspired by observations of practice
Human-Computer Interaction
Resolving ambiguities to create a natural computer-based sketching environment
IJCAI'01 Proceedings of the 17th international joint conference on Artificial intelligence - Volume 2
SBM'06 Proceedings of the Third Eurographics conference on Sketch-Based Interfaces and Modeling
Video puppetry: a performative interface for cutout animation
ACM SIGGRAPH Asia 2008 papers
Proceedings of Graphics Interface 2009
Computational Support for Sketching in Design: A Review
Foundations and Trends in Human-Computer Interaction
Motion Stroke-A Tablet-Based Interface for Motion Design Tool Using Drawing
Proceedings of the 13th International Conference on Human-Computer Interaction. Part II: Novel Interaction Methods and Techniques
Technical perspective: Design tools for the rest of us
Communications of the ACM - Finding the Fun in Computer Science Education
Interactive Storyboard: Animated Story Creation on Touch Interfaces
AMT '09 Proceedings of the 5th International Conference on Active Media Technology
ToonTastic: a global storytelling network for kids, by kids
Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
How to support designers in getting hold of the immaterial material of software
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Exploring frame gestures for fluid freehand sketching
Proceedings of the Seventh Sketch-Based Interfaces and Modeling Symposium
Sketching interactive systems with sketchify
ACM Transactions on Computer-Human Interaction (TOCHI)
SandCanvas: a multi-touch art medium inspired by sand animation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Inspirational bits: towards a shared understanding of the digital material
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Sketch-based Dynamic Illustration of Fluid Systems
Proceedings of the 2011 SIGGRAPH Asia Conference
A collaborative sketch animation creation system on mobile devices
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work Companion
SketchComm: a tool to support rich and flexible asynchronous communication of early design ideas
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work
Dragimation: direct manipulation keyframe timing for performance-based animation
Proceedings of Graphics Interface 2012
Demonstrating idAnimate: a multi-touch system for sketching and rapidly manipulating animations
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
Direct space-time trajectory control for visual media editing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Towards understanding the potential of sketching animated visualizations in generative workshops
Proceedings of the 6th International Conference on Designing Pleasurable Products and Interfaces
Physink: sketching physical behavior
Proceedings of the adjunct publication of the 26th annual ACM symposium on User interface software and technology
AR Lamp: interactions on projection-based augmented reality for interactive learning
Proceedings of the 19th international conference on Intelligent User Interfaces
A practical framework for constructing structured drawings
Proceedings of the 19th international conference on Intelligent User Interfaces
Towards a tool for design ideation: insights from use of SketchStorm
BCS-HCI '13 Proceedings of the 27th International BCS Human Computer Interaction Conference
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Because most animation tools are complex and time-consuming to learn and use, most animations today are created by experts. To help novices create a wide range of animations quickly, we have developed a general-purpose, informal, 2D animation sketching system called K-Sketch. Field studies investigating the needs of animators and would-be animators helped us collect a library of usage scenarios for our tool. A novel optimization technique enabled us to design an interface that is simultaneously fast, simple, and powerful. The result is a pen-based system that relies on users' intuitive sense of space and time while still supporting a wide range of uses. In a laboratory experiment that compared K-Sketch to a more formal animation tool (PowerPoint), participants worked three times faster, needed half the learning time, and had significantly lower cognitive load with K-Sketch.