Interactive manipulation of rigid body simulations
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
MathPad2: a system for the creation and exploration of mathematical sketches
ACM SIGGRAPH 2004 Papers
K-sketch: a 'kinetic' sketch pad for novice animators
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
PaleoSketch: accurate primitive sketch recognition and beautification
Proceedings of the 13th international conference on Intelligent user interfaces
Resolving ambiguities to create a natural computer-based sketching environment
IJCAI'01 Proceedings of the 17th international joint conference on Artificial intelligence - Volume 2
PhysicsBook: a sketch-based interface for animating physics diagrams
Proceedings of the 2012 ACM international conference on Intelligent User Interfaces
Dragimation: direct manipulation keyframe timing for performance-based animation
Proceedings of Graphics Interface 2012
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Describing device behavior is a common task that is currently not well supported by general animation or CAD software. We present PhysInk, a system that enables users to demonstrate 2D behavior by sketching and directly manipulating objects on a physics-enabled stage. Unlike previous tools that simply capture the user's animation, PhysInk captures an understanding of the behavior in a timeline. This enables useful capabilities such as causality-aware editing and finding physically-correct equivalent behavior. We envision PhysInk being used as a physics teacher's sketchpad or a WYSIWYG tool for game designers.