Interactive sketching for the early stages of user interface design
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
DENIM: finding a tighter fit between tools and practice for Web site design
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Technology probes: inspiring design for and with families
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Ambiguity as a resource for design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
InkSeine: In Situ search for active note taking
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A New Framework for Theory-Based Interaction Design Applied to Serendipitous Information Retrieval
ACM Transactions on Computer-Human Interaction (TOCHI)
K-sketch: a 'kinetic' sketch pad for novice animators
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
ACM Transactions on Information Systems (TOIS)
ILoveSketch: as-natural-as-possible sketching system for creating 3d curve models
Proceedings of the 21st annual ACM symposium on User interface software and technology
Getting inspired!: understanding how and why examples are used in creative design practice
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Anatomy of a failure: how we knew when our design went wrong, and what we learned from it
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Discovery is never by chance: designing for (un)serendipity
Proceedings of the seventh ACM conference on Creativity and cognition
Proceedings of the 2010 ACM conference on Computer supported cooperative work
Designing with interactive example galleries
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Freed: a system for creating multiple views of a digital collection during the design process
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
“I keep collecting": college students build and utilize collections in spite of breakdowns
ECDL'06 Proceedings of the 10th European conference on Research and Advanced Technology for Digital Libraries
Framing, aligning, paradoxing, abstracting, and directing: how design mood boards work
Proceedings of the Designing Interactive Systems Conference
Designing a semantic sketchbook to create opportunities for serendipity
BCS-HCI '12 Proceedings of the 26th Annual BCS Interaction Specialist Group Conference on People and Computers
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We present findings from a deployment of SketchStorm, a tool for designers that supports sketch in a central canvas, whilst streaming images relating to a search query around the periphery. Our overarching goal was to explore the potential for combining sketching and use of examples, two activities that are associated with design ideation. Initial interviews with designers suggested that a tool that supports encounters with non-designerly content, that supports awareness of what has already been collected, and that allows this content to be laid out, manipulated, and integrated into the process of working out of ideas, would be of value. A month-long deployment allowed us to examine these ideas in more depth, through 'research through prototypes in practice' (Keller et al., 2009). Our findings highlight two ways in which web-based images can be utilised. On the one hand, they can serve as examples and, where this is the case, encounters with them should be rich and memorable, and tools should support a range of actions such as triaging, annotation, and manipulation. On the other hand, images can be used to create a backdrop to on-going activity, so as to underpin serendipitous encounters. Where this is the case, enabling designers to engineer these encounters, so that they are framed by moments of idleness and latent goals, is key.