Creativity and learning in a case-based explainer
Artificial Intelligence
The use of guidelines in interface design
CHI '91 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Groupware and social dynamics: eight challenges for developers
Communications of the ACM
Reuse of design objects in CAD frameworks
ICCAD '94 Proceedings of the 1994 IEEE/ACM international conference on Computer-aided design
Information Processing and Management: an International Journal
Answer Garden 2: merging organizational memory with collaborative help
CSCW '96 Proceedings of the 1996 ACM conference on Computer supported cooperative work
Visual information seeking using the FilmFinder
CHI '94 Conference Companion on Human Factors in Computing Systems
Evaluating opportunities for design capture
Design rationale
Case-based design browser to support software reuse: theoretical structure and empirical evaluation
International Journal of Human-Computer Studies
Creating creativity: user interfaces for supporting innovation
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction in the new millennium, Part 1
Sitemaps, storyboards, and specifications: a sketch of Web site design practice
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
Where do web sites come from?: capturing and interacting with design history
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Creative cognition in design: processes of exceptional designers
C&C '02 Proceedings of the 4th conference on Creativity & cognition
Functions of sketching in design idea generation meetings
C&C '02 Proceedings of the 4th conference on Creativity & cognition
Case-Based Design Support: A Case Study in Architectural Design
IEEE Expert: Intelligent Systems and Their Applications
Case-Based Reasoning in Design
IEEE Expert: Intelligent Systems and Their Applications
Learning from project history: a case study for software development
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
Where the wild things work: capturing shared physical design workspaces
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
Searching to eliminate personal information management
Communications of the ACM - Personal information management
Dispelling "design" as the black art of CHI
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Guidelines are a tool: building a design knowledge management system for programmers
DUX '05 Proceedings of the 2005 conference on Designing for User eXperience
CueFlik: interactive concept learning in image search
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Results from deploying a participation incentive mechanism within the enterprise
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A process-oriented approach to design rationale
Human-Computer Interaction
Living design memory: framework, implementation, lessons learned
Human-Computer Interaction
Getting inspired!: understanding how and why examples are used in creative design practice
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Getting inspired!: understanding how and why examples are used in creative design practice
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
What's your idea?: a case study of a grassroots innovation pipeline within a large software company
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Design's processional character
Proceedings of the 8th ACM Conference on Designing Interactive Systems
Freed: a system for creating multiple views of a digital collection during the design process
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Making sense of communication associated with artifacts during early design activity
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part I
PicoTales: collaborative authoring of animated stories using handheld projectors
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work
On slide-based contextual cues for presentation reuse
Proceedings of the 2012 ACM international conference on Intelligent User Interfaces
Showing is sharing: building shared understanding in human-centered design teams with Dazzle
Proceedings of the Designing Interactive Systems Conference
Towards a tool for design ideation: insights from use of SketchStorm
BCS-HCI '13 Proceedings of the 27th International BCS Human Computer Interaction Conference
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Prior knowledge is a critical resource for design, especially when designers are striving to generate new ideas for complex problems. Systems that improve access to relevant prior knowledge and promote reuse can improve design efficiency and outcomes. Unfortunately, such systems have not been widely adopted indicating that user needs in this area have not been adequately understood. In this paper, we report the results of a contextual inquiry into the practices of and attitudes toward knowledge management and reuse during early design. The study consisted of interviews and surveys with professional designers in the creative domains. A novel aspect of our work is the focus on early design, which differs from but complements prior works' focus on knowledge reuse during later design and implementation phases. Our study yielded new findings and implications that, if applied, will help bring the benefits of knowledge management systems and reuse into early design activity.