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CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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Proceedings of the 1st conference on Designing interactive systems: processes, practices, methods, & techniques
interactions
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Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Design-oriented human-computer interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Ambiguity as a resource for design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The Myth of the Paperless Office
The Myth of the Paperless Office
Dispelling "design" as the black art of CHI
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
OpenD: supporting parallel development of digital designs
DUX '05 Proceedings of the 2005 conference on Designing for User eXperience
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DIS '06 Proceedings of the 6th conference on Designing Interactive systems
"It's Just a Method!": a pedagogical experiment in interdisciplinary design
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
Designing Interactions
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Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Hacking, Mashing, Gluing: Understanding Opportunistic Design
IEEE Pervasive Computing
Getting inspired!: understanding how and why examples are used in creative design practice
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Design research as explanation: perceptions in the field
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The reflective transformative design process
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Sketching User Experiences: Getting the Design Right and the Right Design
Sketching User Experiences: Getting the Design Right and the Right Design
Freed: a system for creating multiple views of a digital collection during the design process
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
SketchComm: a tool to support rich and flexible asynchronous communication of early design ideas
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work
Seek it or let it come: how designers achieve inspirations
CHI '13 Extended Abstracts on Human Factors in Computing Systems
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In this paper, we examine the ideas behind and reactions to a prototype online tool designed, in-house, for an art college's interaction design department. The web-based prototype, the Digital Scrapbook, was initially intended as a tool for tutors to oversee their students' work. However, our ongoing discussions with the department's members indicate that it is more interesting to its target audience for a variety of other reasons, including its role in design inspiration; group representation and collaboration; and as a repository for documenting the creative process. We speculate on the reasons behind this by further reflecting on the reactions to the tool. We come to the conclusion that members of the department value the Digital Scrapbook because it is seen to reflect the processional character of design. That is, we suggest the system is seen as promising because it reveals the often messy, unintended and meandering routes design can follow. In closing, we suggest how we might support further ways of displaying design's processional character and discuss the broader implications of displaying collective processes.