Designing Web Usability: The Practice of Simplicity
Designing Web Usability: The Practice of Simplicity
Agile Software Development with Scrum
Agile Software Development with Scrum
Homepage Usability: 50 Websites Deconstructed
Homepage Usability: 50 Websites Deconstructed
Macintosh human interface guidelines
Macintosh human interface guidelines
Extreme Programming Explained: Embrace Change (2nd Edition)
Extreme Programming Explained: Embrace Change (2nd Edition)
Crystal clear a human-powered methodology for small teams
Crystal clear a human-powered methodology for small teams
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Identifying exogenous drivers and evolutionary stages in FLOSS projects
Journal of Systems and Software
Easing web guidelines specification
ICWE'07 Proceedings of the 7th international conference on Web engineering
From "community" to "commercial" FLOSS: the case of Moodle
Proceedings of the 3rd International Workshop on Emerging Trends in Free/Libre/Open Source Software Research and Development
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This case study describes the creation of an internal design knowledge management tool for web developers as a means to encourage user-centered development practices. With a goal to shift a software development culture from waterfall-style to user-centered practices, the repository of knowledge and code is created as an incentive for programmers to create interfaces in a user-centered and consistent way.Several experimental techniques are used in development of the tool. The process treats software developers as a user group and approaches the creation of design guidelines as if they were a product. In addition, the use of agile software development techniques, as driven by interaction and interface design, coupled with off-the-shelf blog software as a extensible, lightweight content management system makes this an experiment on multiple levels.Results about the success of the experiment are still pending, but the authors are optimistic.