Storytelling with digital photographs
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Child's Play: Using Techniques Developed to Elicit Requirements from Children with Adults
ICRE '98 Proceedings of the 3rd International Conference on Requirements Engineering: Putting Requirements Engineering to Practice
Towards digital narrative for children: from education to entertainment, a historical perspective
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Appropriation of a MMS-based comic creator: from system functionalities to resources for action
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Mobile multimedia presentation editor: enabling creation of audio-visual stories on mobile devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
K-sketch: a 'kinetic' sketch pad for novice animators
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Puppet Master: designing reactive character behavior by demonstration
Proceedings of the 2008 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
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Storytelling, or the telling of narrative, plays a central role in human experience. However, prevalent tools for animated story creation are so complex that expertise is required to grasp them. To help novices such as children create a wide range of visual stories quickly and easily, in this paper we present the design and evaluation of the Interactive Storyboard, an application that enables novices to create vivid animations on touch interfaces, and further to generate live digital stories in a cooperative way. User interviews help us reach the basic assumptions of use cases and design principles for storytelling via Interactive Storyboard. The prototyping application is evaluated by potential users including children and parents, after which improvement on usability and extension of functionalities is conducted. Further usability tests indicate that the Storyboard application is easy to use, more efficient and attractive than formal tools in concrete scenarios, and effectively enhances novices' creativity.