Plans and situated actions: the problem of human-machine communication
Plans and situated actions: the problem of human-machine communication
User-tailorable systems: pressing the issues with buttons
CHI '90 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
CHI '91 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The usability of everyday technology: emerging and fading opportunities
ACM Transactions on Computer-Human Interaction (TOCHI)
Computer Supported Cooperative Work
The Appropriation of Interactive Technologies: Some Lessons from Placeless Documents
Computer Supported Cooperative Work
Exms: an animated and avatar-based messaging system for expressive peer communication
GROUP '03 Proceedings of the 2003 international ACM SIGGROUP conference on Supporting group work
Social Learning In Technological Innovation: Experimenting With Information And Communication Technologies
Six themes of the communicative appropriation of photographic images
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
ContextPhone: A Prototyping Platform for Context-Aware Mobile Applications
IEEE Pervasive Computing
Sensemaking in Technology-Use Mediation: Adapting Groupware Technology in Organizations
Computer Supported Cooperative Work
Mobile multimedia presentation editor: enabling creation of audio-visual stories on mobile devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Exploring emotions and multimodality in digitally augmented puppeteering
AVI '08 Proceedings of the working conference on Advanced visual interfaces
Mobile multimedia: content creation and use
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
Resilience in the face of innovation: Household trials with BubbleBoard
International Journal of Human-Computer Studies
Playing, performing, reporting: a case study of mobile minimovies composed by teenage girls
Proceedings of the 20th Australasian Conference on Computer-Human Interaction: Designing for Habitus and Habitat
Mobile media in the social fabric of a kindergarten
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Studying appropriation of everyday technologies: a cognitive approach
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Users' ongoing work on managing computational artifacts
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Struggling with gift-giving obligations: when mobile messages are too laborious to reciprocate
BCS-HCI '08 Proceedings of the 22nd British HCI Group Annual Conference on People and Computers: Culture, Creativity, Interaction - Volume 2
Calligraphic Shortcuts for Comics Creation
SG '09 Proceedings of the 10th International Symposium on Smart Graphics
Sketch-based interaction and calligraphic tags to create comics online
Proceedings of the 6th Eurographics Symposium on Sketch-Based Interfaces and Modeling
Fixed in time and "time in motion": mobility of vision through a SenseCam lens
Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services
Practices in creating videos with mobile phones
Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services
Interactive Storyboard: Animated Story Creation on Touch Interfaces
AMT '09 Proceedings of the 5th International Conference on Active Media Technology
Using gestures on mobile phones to create SMS comics
Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
Telling the whole story: anticipation, inspiration and reputation in a field deployment of TellTable
Proceedings of the 2010 ACM conference on Computer supported cooperative work
Understanding the impact of abstracted audio preview of SMS
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing a technological playground: a field study of the emergence of play in household messaging
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Comic Engine: interactive system for creating and browsing comic books with attention cuing
Proceedings of the International Conference on Advanced Visual Interfaces
Automics: souvenir generating photoware for theme parks
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Prochinima: using pico projector to tell situated stories
Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services
Comic computing: creation and communication with comic
Proceedings of the 29th ACM international conference on Design of communication
Social and privacy aspects of a system for collaborative public expression
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
Framing creative uses for describing cases of appropriation
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work Companion
MobiComics: collaborative use of mobile phones and large displays for public expression
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services
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Technologies can be used - or appropriated - in different ways by different users, but how do the use patterns evolve, and how can design facilitate such evolution? This paper approaches these questions in light of a case study in which a group of 8 high school students used Comeks, a mobile comic strip creator that enables users to exchange rich, expressive multimedia messages. A qualitative analysis of the use processes shows how users turned the functionalities embodied in Comeks into particular resources for communication during the 9-week trial period. The paper discusses the relationship of functionalities of the artifact and the development of resources by presenting how functionalities can be designed to support three ways to appropriate communication technologies: increasing technical mastery, re-channeling existing communication into the new medium and inventing new communicative acts between users.