Cone Trees: animated 3D visualizations of hierarchical information
CHI '91 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Readings in information visualization: using vision to think
Readings in information visualization: using vision to think
Video Manga: generating semantically meaningful video summaries
MULTIMEDIA '99 Proceedings of the seventh ACM international conference on Multimedia (Part 1)
ComicDiary: Representing Individual Experiences in a Comics Style
UbiComp '02 Proceedings of the 4th international conference on Ubiquitous Computing
ZASH: A Browsing System for Multi-Dimensional Data
VL '99 Proceedings of the IEEE Symposium on Visual Languages
IEEE Transactions on Pattern Analysis and Machine Intelligence
SnortView: visualization system of snort logs
Proceedings of the 2004 ACM workshop on Visualization and data mining for computer security
Appropriation of a MMS-based comic creator: from system functionalities to resources for action
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
So tell me what happened: turning agent-based interactive drama into comics
Proceedings of the 7th international joint conference on Autonomous agents and multiagent systems - Volume 3
EnforManga: Interactive Comic Creation Using Drag-and-Drop and Deformation
ISM '09 Proceedings of the 2009 11th IEEE International Symposium on Multimedia
DigestManga: interactive movie summarizing through comic visualization
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Structured authoring meets technical comics in techcommix
Proceedings of the 30th ACM international conference on Design of communication
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We describe a "Comic Computing" method that integrates comics with a user interface for a creation and communication environment. Comics are used to tell stories by combining visual elements and sentences in a way that makes the story visually fun and interesting, and for this reason they are a popular and familiar medium for many people. Our Comic Computing method uses the classical features of comics to create a unique user interface that enhances communication. We first analyzed the comic medium from the viewpoint of a user interface by focusing on information visualization, and then we developed several systems on the basis of the analysis results. Our goal was twofold: comic creation and application, both of which can be used to foster creative and visual communication. In this paper, we describe our method with a focus on the concept itself and its practical applications.