The virtual cinematographer: a paradigm for automatic real-time camera control and directing
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Video Manga: generating semantically meaningful video summaries
MULTIMEDIA '99 Proceedings of the seventh ACM international conference on Multimedia (Part 1)
ComicDiary: Representing Individual Experiences in a Comics Style
UbiComp '02 Proceedings of the 4th international conference on Ubiquitous Computing
Exms: an animated and avatar-based messaging system for expressive peer communication
GROUP '03 Proceedings of the 2003 international ACM SIGGROUP conference on Supporting group work
Appropriation of a MMS-based comic creator: from system functionalities to resources for action
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
So tell me what happened: turning agent-based interactive drama into comics
Proceedings of the 7th international joint conference on Autonomous agents and multiagent systems - Volume 3
Lifetag: WiFi-based continuous location logging for life pattern analysis
LoCA'07 Proceedings of the 3rd international conference on Location-and context-awareness
Inferring artistic intention in comic art through viewer gaze
Proceedings of the ACM Symposium on Applied Perception
Automatic stylistic manga layout
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Optimized speech balloon placement for automatic comics generation
Proceedings of the 3rd ACM international workshop on Interactive multimedia on mobile & portable devices
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Comic Engine is an interactive comic creation system that uses a unique Attention Cuing technique. Our system focuses on both comic creation and comic browsing. To enhance both functions, we use a unique Attention Cuing technique, which is a kind of comic grammar, and is used to control the reader's viewpoint by professional comic creators. This technique is common for comic creators; therefore, we integrated it with comic creation to create more practical comic books. Both functions based on Attention Cuing are simple. However, users can depict a wide variety of comic content using simple interactions of the graphical user interface. We describe a prototype of the Comic Engine system, focusing on the design features and efficiencies.