Dynamic programming algorithm optimization for spoken word recognition
Readings in speech recognition
Generating Comics from 3D Interactive Computer Graphics
IEEE Computer Graphics and Applications
Attention, movie cuts, and natural vision: a functional perspective
Attention, movie cuts, and natural vision: a functional perspective
So tell me what happened: turning agent-based interactive drama into comics
Proceedings of the 7th international joint conference on Autonomous agents and multiagent systems - Volume 3
Panel Beat: Layout and Timing of Comic Panels
SG '08 Proceedings of the 9th international symposium on Smart Graphics
A vector-based, multidimensional scanpath similarity measure
Proceedings of the 2010 Symposium on Eye-Tracking Research & Applications
Automatic panel extraction of color comic images
PCM'07 Proceedings of the multimedia 8th Pacific Rim conference on Advances in multimedia information processing
Comic Engine: interactive system for creating and browsing comic books with attention cuing
Proceedings of the International Conference on Advanced Visual Interfaces
Movie2Comics: a feast of multimedia artwork
Proceedings of the international conference on Multimedia
Automatic comic-like image layout system preserving image order and important regions
MM '11 Proceedings of the 19th ACM international conference on Multimedia
Affective Video Summarization and Story Board Generation Using Pupillary Dilation and Eye Gaze
ISM '11 Proceedings of the 2011 IEEE International Symposium on Multimedia
Using eye-tracking data for automatic film comic creation
Proceedings of the Symposium on Eye Tracking Research and Applications
Film comic reflecting camera-works
MMM'12 Proceedings of the 18th international conference on Advances in Multimedia Modeling
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Comics are a compelling, though complex, visual storytelling medium. Researchers are interested in the process of comic art creation to be able to automatically tell new stories, and also, summarize videos and catalog large collections of photographs for example. A primary organizing principle used by artists to lay out the components of comic art (panels, word bubbles, objects inside each panel) is to lead the viewer's attention along a deliberate visual route that reveals the narrative. If artists are successful in leading viewer attention, then their intended visual route would be accessible through recorded viewer attention, i.e., eyetracking data. In this paper, we conduct an experiment to verify if artists are successful in their goal of leading viewer gaze. We eyetrack viewers on images taken from comic books, as well as photographs taken by experts, amateur photographers and a robot. Our data analyses show that there is increased consistency in viewer gaze for comic pictures versus photographs taken by a robot and by amateur photographers, thus confirming that comic artists do indeed direct the flow of viewer attention.