Generating Comics from 3D Interactive Computer Graphics

  • Authors:
  • Ariel Shamir;Michael Rubinstein;Tomer Levinboim

  • Affiliations:
  • Interdisciplinary Center, Israel;Interdisciplinary Center, Israel;Interdisciplinary Center, Israel

  • Venue:
  • IEEE Computer Graphics and Applications
  • Year:
  • 2006

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Abstract

There are times when computer graphics is required to be succinct and simple. Carefully chosen simplified and static images can portray a story narration as effectively as 3D photorealistic dynamic graphics. This article presents an automatic system that transforms dynamic graphics originating from interactions in a computer game's 3D virtual world into a sequence of static comic images. The system traces events during the interaction and then analyzes and breaks them into scenes. Based on user-defined parameters of point-of-view and story granularity it chooses specific time-frames to create static images, renders them, and applies postprocessing to reduce their cluttering. Our system extends the principle of intelligent reduction-of-details from the spatial to the temporal domain by choosing important events and depicting them visually. The end result is a sequence of comic images that summarize the main happenings in the game and present them in a coherent but concise manner.