Generating coherent presentations employing textual and visual material
Artificial Intelligence Review - Special issue on integration of natural language and vision processing: intelligent multimedia
The virtual cinematographer: a paradigm for automatic real-time camera control and directing
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Designing effective step-by-step assembly instructions
ACM SIGGRAPH 2003 Papers
A visual tool for tracing users' behavior in Virtual Environments
Proceedings of the working conference on Advanced visual interfaces
Automated Creation of Movie Summaries in Interactive Virtual Environments
VR '04 Proceedings of the IEEE Virtual Reality 2004
Visualizing Competitive Behaviors in Multi-User Virtual Environments
VIS '04 Proceedings of the conference on Visualization '04
Depicting Dynamics Using Principles of Visual Art and Narrations
IEEE Computer Graphics and Applications
The "Inverse hollywood problem": from video to scripts and storyboards via causal analysis
AAAI'97/IAAI'97 Proceedings of the fourteenth national conference on artificial intelligence and ninth conference on Innovative applications of artificial intelligence
From movie to comic, informed by the screenplay
ACM SIGGRAPH 2007 posters
So tell me what happened: turning agent-based interactive drama into comics
Proceedings of the 7th international joint conference on Autonomous agents and multiagent systems - Volume 3
Panel Beat: Layout and Timing of Comic Panels
SG '08 Proceedings of the 9th international symposium on Smart Graphics
Frame Selection for Automatic Comic Generation from Game Log
ICEC '08 Proceedings of the 7th International Conference on Entertainment Computing
Automatic storytelling in comics: a case study on World of Warcraft
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Automatic panel extraction of color comic images
PCM'07 Proceedings of the multimedia 8th Pacific Rim conference on Advances in multimedia information processing
Movie2Comics: a feast of multimedia artwork
Proceedings of the international conference on Multimedia
iComics: automatic conversion of movie into comics
Proceedings of the international conference on Multimedia
Rule-based camerawork controller for automatic comic generation from game log
ICEC'10 Proceedings of the 9th international conference on Entertainment computing
Camerawork for comics generated from visitors' experiences in a virtual museum
ICEC'11 Proceedings of the 10th international conference on Entertainment Computing
Inferring artistic intention in comic art through viewer gaze
Proceedings of the ACM Symposium on Applied Perception
Automatic stylistic manga layout
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Expanding the comics canvas: GPS comics
Proceedings of the 4th International Conference on Fun and Games
Hi-index | 0.00 |
There are times when computer graphics is required to be succinct and simple. Carefully chosen simplified and static images can portray a story narration as effectively as 3D photorealistic dynamic graphics. This article presents an automatic system that transforms dynamic graphics originating from interactions in a computer game's 3D virtual world into a sequence of static comic images. The system traces events during the interaction and then analyzes and breaks them into scenes. Based on user-defined parameters of point-of-view and story granularity it chooses specific time-frames to create static images, renders them, and applies postprocessing to reduce their cluttering. Our system extends the principle of intelligent reduction-of-details from the spatial to the temporal domain by choosing important events and depicting them visually. The end result is a sequence of comic images that summarize the main happenings in the game and present them in a coherent but concise manner.