SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
An interactive comic book presentation for exploring video
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Generating Comics from 3D Interactive Computer Graphics
IEEE Computer Graphics and Applications
Efficient Layout of Comic-Like Video Summaries
IEEE Transactions on Circuits and Systems for Video Technology
Analysis of Area Revisitation Patterns in World of Warcarft
ICEC '09 Proceedings of the 8th International Conference on Entertainment Computing
Rule-based camerawork controller for automatic comic generation from game log
ICEC'10 Proceedings of the 9th international conference on Entertainment computing
Camerawork for comics generated from visitors' experiences in a virtual museum
ICEC'11 Proceedings of the 10th international conference on Entertainment Computing
Procedural content generation for games: A survey
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
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This paper presents a development of our comic generation system that automatically summarizes players' actions and interactions in the virtual world. The feature of the system is that it analyzes the log and screenshots of a game, decides which events are important and memorable, and then generates comics in a fully automatic manner. Also, the interface of our system allows users to customize their own comics. As a result, users can easily use the system to share their stories and create individual comics for archival purposes or storytelling.