Characterizing browsing strategies in the World-Wide Web
Proceedings of the Third International World-Wide Web conference on Technology, tools and applications
How people revisit web pages: empirical findings and implications for the design of history systems
International Journal of Human-Computer Studies - Special issue: World Wide Web usability
What do web users do? An empirical analysis of web use
International Journal of Human-Computer Studies
Web page revisitation revisited: implications of a long-term click-stream study of browser usage
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Large scale analysis of web revisitation patterns
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Detection of MMORPG bots based on behavior analysis
ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
The changing dynamic of social interaction in World of Warcraft: the impacts of game feature change
ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
An analysis of WoW players' game hours
Proceedings of the 7th ACM SIGCOMM Workshop on Network and System Support for Games
Resonance on the web: web dynamics and revisitation patterns
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Automatic storytelling in comics: a case study on World of Warcraft
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Analysis of multiplayer platform users activity based on the virtual and real time dimension
SocInfo'11 Proceedings of the Third international conference on Social informatics
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This paper analyzes area revisitation patterns in World of Warcraft (WoW). Online-game players roam a number of in-game areas while playing the game and revisit some of them with different personal reasons. To clarify this issue, we conduct a large-scale analysis using WoW access log collected for two years consisting of more than sixty thousand characters and have discovered four main groups of area revisitation patterns. We describe also in the paper how our findings can be utilized to support both game developers and players.