Analysis of Area Revisitation Patterns in World of Warcarft

  • Authors:
  • Ruck Thawonmas;Keisuke Yoshida;Jing-Kai Lou;Kuan-Ta Chen

  • Affiliations:
  • Intelligent Computer Entertainment Lab Graduate School of Science and Engineering, Ritsumeikan University, Kusatsu, Shiga, Japan 525-8577;Intelligent Computer Entertainment Lab Graduate School of Science and Engineering, Ritsumeikan University, Kusatsu, Shiga, Japan 525-8577;Multimedia Networking and Systems Lab Institute of Information Science, Academia Sinica, Taipei, Taiwan 115;Multimedia Networking and Systems Lab Institute of Information Science, Academia Sinica, Taipei, Taiwan 115

  • Venue:
  • ICEC '09 Proceedings of the 8th International Conference on Entertainment Computing
  • Year:
  • 2009

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Abstract

This paper analyzes area revisitation patterns in World of Warcraft (WoW). Online-game players roam a number of in-game areas while playing the game and revisit some of them with different personal reasons. To clarify this issue, we conduct a large-scale analysis using WoW access log collected for two years consisting of more than sixty thousand characters and have discovered four main groups of area revisitation patterns. We describe also in the paper how our findings can be utilized to support both game developers and players.