Fundamentals of speech recognition
Fundamentals of speech recognition
Automatic personalization based on Web usage mining
Communications of the ACM
SEWeP: using site semantics and a taxonomy to enhance the Web personalization process
Proceedings of the ninth ACM SIGKDD international conference on Knowledge discovery and data mining
GameFlow: a model for evaluating player enjoyment in games
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
"Alone together?": exploring the social dynamics of massively multiplayer online games
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
An analysis of WoW players' game hours
Proceedings of the 7th ACM SIGCOMM Workshop on Network and System Support for Games
Analysis of Area Revisitation Patterns in World of Warcarft
ICEC '09 Proceedings of the 8th International Conference on Entertainment Computing
Modeling the structure of recommending interfaces with adjustable influence on users
ACIIDS'13 Proceedings of the 5th Asian conference on Intelligent Information and Database Systems - Volume Part II
Increasing website conversions using content repetitions with different levels of persuasion
ACIIDS'13 Proceedings of the 5th Asian conference on Intelligent Information and Database Systems - Volume Part II
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The paper proposes an approach to modelling the behaviour and segmentation of online multiplayer systems' users, based on frequency and patterns of visits. The results presented are based on the analysis of time series both in real and virtual time, with the objective to quantitatively capture the characteristics of usage of online multiplayer platforms.