The virtual cinematographer: a paradigm for automatic real-time camera control and directing
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
ComicDiary: Representing Individual Experiences in a Comics Style
UbiComp '02 Proceedings of the 4th international conference on Ubiquitous Computing
Generating Comics from 3D Interactive Computer Graphics
IEEE Computer Graphics and Applications
Automatic storytelling in comics: a case study on World of Warcraft
CHI '09 Extended Abstracts on Human Factors in Computing Systems
DigestManga: interactive movie summarizing through comic visualization
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Generating cartoon-style summary of daily life with multimedia mobile devices
IEA/AIE'07 Proceedings of the 20th international conference on Industrial, engineering, and other applications of applied intelligent systems
Rule-based camerawork controller for automatic comic generation from game log
ICEC'10 Proceedings of the 9th international conference on Entertainment computing
Efficient Layout of Comic-Like Video Summaries
IEEE Transactions on Circuits and Systems for Video Technology
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We present a camerawork module for representing events in a virtual museum with a comic style. The module uses four basic camera shots, i.e., internal, external, apex, and group, to compose a shot sequence of two main events happening in a museum, i.e., move and stay. This module is fully implemented in a comic generation system we have been developing for summarizing user experiences in Second Life. Visual comparison, with a baseline camerawork, confirms the effectiveness of the proposed camerawork module.