Real-time robot motion planning using rasterizing computer graphics hardware
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Evaluating user-computer interaction: a framework
International Journal of Man-Machine Studies
The challenges of 3D interaction
CHI '94 Conference Companion on Human Factors in Computing Systems
Design guidelines for landmarks to support navigation in virtual environments
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Intelligent analysis of user interactions with web applications
Proceedings of the 7th international conference on Intelligent user interfaces
Context-Awareness in Wearable and Ubiquitous Computing
ISWC '97 Proceedings of the 1st IEEE International Symposium on Wearable Computers
Pervasive Pose-Aware Applications and Infrastructure
IEEE Computer Graphics and Applications
Automatic derivation of electronic maps from X3D/VRML worlds
Proceedings of the ninth international conference on 3D Web technology
Visualizing Competitive Behaviors in Multi-User Virtual Environments
VIS '04 Proceedings of the conference on Visualization '04
Location-aware visualization of VRML models in GPS-based mobile guides
Web3D '05 Proceedings of the tenth international conference on 3D Web technology
Semantic description of 3D environments: a proposal based on web standards
Proceedings of the eleventh international conference on 3D web technology
Generating Comics from 3D Interactive Computer Graphics
IEEE Computer Graphics and Applications
Phosphor: explaining transitions in the user interface using afterglow effects
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
VU-Flow: A Visualization Tool for Analyzing Navigation in Virtual Environments
IEEE Transactions on Visualization and Computer Graphics
Modelling quest data for game designers
Proceedings of the 2006 international conference on Game research and development
Three levels of metric for evaluating wayfinding
Presence: Teleoperators and Virtual Environments - Special issue: 2004 workshop on VR design and evaluation
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Analyzing Museum Visitors' Behavior Patterns
UM '07 Proceedings of the 11th international conference on User Modeling
Generating trails automatically, to aid navigation when you revisit an environment
Presence: Teleoperators and Virtual Environments
The Second Life of urban planning? Using NeoGeography tools for community engagement
Journal of Location Based Services - NeoGeography
Analyzing spatial user behavior in computer games using geographic information systems
Proceedings of the 13th International MindTrek Conference: Everyday Life in the Ubiquitous Era
Towards gameplay analysis via gameplay metrics
Proceedings of the 13th International MindTrek Conference: Everyday Life in the Ubiquitous Era
A Movement Data Analysis and Synthesis Tool for Museum Visitors' Behaviors
PCM '09 Proceedings of the 10th Pacific Rim Conference on Multimedia: Advances in Multimedia Information Processing
Gameplay analysis through state projection
Proceedings of the Fifth International Conference on the Foundations of Digital Games
Journal on Computing and Cultural Heritage (JOCCH)
Design and evaluation of the educational game DOGeometry: a case study
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
Clustering of online game users based on their trails using self-organizing map
ICEC'06 Proceedings of the 5th international conference on Entertainment Computing
High-level visualization of users' navigation in virtual environments
INTERACT'05 Proceedings of the 2005 IFIP TC13 international conference on Human-Computer Interaction
Feature-based projections for effective playtrace analysis
Proceedings of the 6th International Conference on Foundations of Digital Games
A review of interoperability and possibilities for data analysis from virtual world environments
International Journal of Metadata, Semantics and Ontologies
Hi-index | 0.00 |
Although some guidelines (e.g., based on architectural principles) have been proposed for designing Virtual Environments (VEs), several usability problems can be identified only by studying the behavior of real users in VEs. This paper proposes a tool, called VU-Flow, that is able to automatically record usage data of VEs and then visualize it in formats that make it easy for the VE designer to visually detect peculiar users' behaviors and thus better understand the effects of her design choices. In particular, the visualizations concern: i) the detailed paths followed by single users or groups of users in the VE, ii) areas of maximum (or minimum) users' flow, iii) the parts of the environment more seen (or less seen) by users, iv) detailed replay of users visits. We show examples of how these visualizations allow one to visually detect useful information such as the interests of users, navigation problems, users' visiting style. Although this paper describes how VU-Flow can be used in the context of VEs, it is interesting to note that the tool can be also applied to the study of users of location-aware mobile devices in physical environments.