Context and orientation in hypermedia networks
ACM Transactions on Information Systems (TOIS)
A toolset for navigation in virtual environments
UIST '93 Proceedings of the 6th annual ACM symposium on User interface software and technology
Which way now? Analysing and easing inadequacies in WWW navigation
International Journal of Human-Computer Studies
Hypertext paths and the World-Wide Web: experiences with Walden's Paths
HYPERTEXT '97 Proceedings of the eighth ACM conference on Hypertext
Graphical multiscale Web histories: a study of padprints
Proceedings of the ninth ACM conference on Hypertext and hypermedia : links, objects, time and space---structure in hypermedia systems: links, objects, time and space---structure in hypermedia systems
Footprints: history-rich tools for information foraging
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Where have you been from here? Trials in hypertext systems
ACM Computing Surveys (CSUR)
MEMOIR — an open framework for enhanced navigation of distributed information
Information Processing and Management: an International Journal
Virtual Prints: leaving trails in virtual environments
EGVE '02 Proceedings of the workshop on Virtual environments 2002
Browsing intricately interconnected paths
Proceedings of the fourteenth ACM conference on Hypertext and hypermedia
"Common" web paths in a group adaptive system
Proceedings of the fourteenth ACM conference on Hypertext and hypermedia
WebScout: Support for Revisitation of Web Pages within a Navigation Session
WI '03 Proceedings of the 2003 IEEE/WIC International Conference on Web Intelligence
A visual tool for tracing users' behavior in Virtual Environments
Proceedings of the working conference on Advanced visual interfaces
Following your colleagues' footprints: navigation support with trails in shared directories
Proceedings of the fifteenth ACM conference on Hypertext and hypermedia
Improving revisitation in fisheye views with visit wear
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The Effect of Trails on First-time and Subsequent Navigation in a Virtual Environment
VR '05 Proceedings of the 2005 IEEE Conference 2005 on Virtual Reality
Using string-matching to analyze hypertext navigation
Proceedings of the seventeenth conference on Hypertext and hypermedia
Movement around real and virtual cluttered environments
Presence: Teleoperators and Virtual Environments - Special issue: Immersive projection technology
Investigating behavioral variability in web search
Proceedings of the 16th international conference on World Wide Web
Worldlets: 3-D Thumbnails for Wayfinding in Large Virtual Worlds
Presence: Teleoperators and Virtual Environments
The Design of a Virtual Trailblazing Tool
VMR '09 Proceedings of the 3rd International Conference on Virtual and Mixed Reality: Held as Part of HCI International 2009
Review: Narrowing gender-based performance gaps in virtual environment navigation
Computers in Human Behavior
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A new method for generating trails from a person's movement through a virtual environment (VE) is described. The method is entirely automatic (no user input is needed), and uses string-matching to identify similar sequences of movement and derive the person's primary trail. The method was evaluated in a virtual building, and generated trails that substantially reduced the distance participants traveled when they searched for target objects in the building 5--8 weeks after a set of familiarization sessions. Only a modest amount of data (typically five traversals of the building) was required to generate trails that were both effective and stable, and the method was not affected by the order in which objects were visited. The trail generation method models an environment as a graph and, therefore, may be applied to aiding navigation in the real world and information spaces, as well as VEs.