Computer graphics: principles and practice (2nd ed.)
Computer graphics: principles and practice (2nd ed.)
Cognitive issues in virtual reality
Virtual environments and advanced interface design
QuickTime VR: an image-based approach to virtual environment navigation
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Navigation and locomotion in virtual worlds via flight into hand-held miniatures
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Wayfinding strategies and behaviors in large virtual worlds
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Virtual spaces and real world places: transfer of route knowledge
International Journal of Human-Computer Studies
Worldlets—3D thumbnails for wayfinding in virtual environments
Proceedings of the 10th annual ACM symposium on User interface software and technology
Worldlets: 3D thumbnails for 3D browsing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Worldlets: a novel 3d thumbnail affordance for wayfinding in large virtual environments
Worldlets: a novel 3d thumbnail affordance for wayfinding in large virtual environments
Navigation and Acquisition of Spatial Knowledge in a Virtual Maze
Journal of Cognitive Neuroscience
The Transfer of Spatial Knowledge in Virtual Environment Training
Presence: Teleoperators and Virtual Environments
Navigating Large-Scale “Desk-Top” Virtual Buildings: Effects of Orientation Aids and Familiarity
Presence: Teleoperators and Virtual Environments
Preview of recommended routes in large-scale virtual environments
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications
International Journal of Human-Computer Studies
Three levels of metric for evaluating wayfinding
Presence: Teleoperators and Virtual Environments - Special issue: 2004 workshop on VR design and evaluation
Personalized Previews of Alternative Routes in Virtual Environments
UM '07 Proceedings of the 11th international conference on User Modeling
Generating trails automatically, to aid navigation when you revisit an environment
Presence: Teleoperators and Virtual Environments
Proceedings of the 13th International Conference on Human-Computer Interaction. Part I: New Trends
The Design of a Virtual Trailblazing Tool
VMR '09 Proceedings of the 3rd International Conference on Virtual and Mixed Reality: Held as Part of HCI International 2009
EGVE'08 Proceedings of the 14th Eurographics conference on Virtual Environments
The effects of teleportation on recollection of the structure of a virtual world
JVRC'09 Proceedings of the 15th Joint virtual reality Eurographics conference on Virtual Environments
Hi-index | 0.00 |
Finding one's way to sites of interest on the Web can be problematic, and this difficulty has been recently exacerbated by widespread development of 3-D Web content and virtual-world browser technology using the Virtual Reality Modeling Language (VRML). Whereas travelers can often navigate 2-D Web sites based on textual and 2-D thumbnail image representations of the sites' content, finding one's way to destinations in 3-D environments is notoriously troublesome. Wayfinding literature provides clear support for the importance of landmarks in building a cognitive map and then using that map to navigate in a 3-D environment, be it real or virtual. Textual and 2-D image landmark representations, however, lack the depth and context needed for travelers to reliably recognize 3-D landmarks. This paper describes a novel 3-D thumbnail landmark affordance called a worldlet. Containing a 3-D fragment of a virtual world, worldlets offer travelers first-person, multi-viewpoint experience with faithful representations of potential destinations. To facilitate an investigation into the comparative advantages of landmark affordances for wayfinding, worldlet capture algorithms were designed, implemented, and incorporated into two VRML-based virtual environment browsers. Findings from a psychological experiment using one of these browsers revealed that, compared to textual and image guidebook usage, worldlet guidebook usage: nearly doubled the time subjects spent studying the landmarks in the guidebook, significantly reduced the time required for subjects to reach landmarks, and reduced backtracking to almost zero. These results support the hypothesis that worldlets facilitate traveler landmark knowledge, expedite wayfinding in large virtual environments, and enable skilled wayfinding.