Virtual spaces and real world places: transfer of route knowledge
International Journal of Human-Computer Studies
CURE: an efficient clustering algorithm for large databases
SIGMOD '98 Proceedings of the 1998 ACM SIGMOD international conference on Management of data
Design guidelines for landmarks to support navigation in virtual environments
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Extensions to the k-Means Algorithm for Clustering Large Data Sets with Categorical Values
Data Mining and Knowledge Discovery
Navigation and orientation in 3D user interfaces: the impact of navigation aids and landmarks
International Journal of Human-Computer Studies
Worldlets: 3-D Thumbnails for Wayfinding in Large Virtual Worlds
Presence: Teleoperators and Virtual Environments
The Transfer of Spatial Knowledge in Virtual Environment Training
Presence: Teleoperators and Virtual Environments
Hi-index | 0.00 |
Online shopping has become quite popular since its first arrival on the internet. Although numerous studies have been performed to investigate various issues related to the internet store, some research issues relating to the spatial cognition of the elderly (the fastest growing internet group) when exploring a 3D virtual store still await further empirical investigation. The objective of this study was to examine how elderly users acquire spatial knowledge in an on-screen virtual store. Specifically, the impact of different types of landmarks on the acquisition of spatial knowledge was examined. In addition, in this study, goods-classification was seen as an implicit landmark associated with the acquisition of spatial knowledge. Therefore, it is worth observing the impact during the location of the goods and examining the combined effect with landmarks. The experimental results indicated that landmarks are important for the elderly as they attempt to locate goods within a 3D virtual store, no matter what types are used. However, landmarks are not the only resources for constructing spatial knowledge in a 3D virtual store; the classification of goods is also a good resource and may be more important than landmarks. In addition, the combined effect of goods-classification and landmarks in a 2D image would be best for the elderly in terms of acquired spatial cognition and the location of goods within a 3D virtual store.