A toolset for navigation in virtual environments
UIST '93 Proceedings of the 6th annual ACM symposium on User interface software and technology
Taking steps: the influence of a walking technique on presence in virtual reality
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on virtual reality software and technology
Navigating large virtual spaces
International Journal of Human-Computer Interaction - Special issue on human-virtual environment interaction
Wayfinding strategies and behaviors in large virtual worlds
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Virtual spaces and real world places: transfer of route knowledge
International Journal of Human-Computer Studies
Education and Information Technologies
The effects of maps and textual information on navigation in a desktop virtual environment
Spatial Cognition and Computation
Spatial learning: cognitive mapping in abstract virtual environments
Proceedings of the 2nd international conference on Computer graphics, virtual Reality, visualisation and interaction in Africa
Navigating Overlapping Virtual Worlds: Arriving in One Place and Finding that You're Somewhere Else
Spatial Cognition II, Integrating Abstract Theories, Empirical Studies, Formal Methods, and Practical Applications
Embodiment and spatial behavior in virtual environments: comments on Durlach et al. (2000)
Presence: Teleoperators and Virtual Environments
International Journal of Human-Computer Studies
Human centred design of 3-D interaction devices to control virtual environments
International Journal of Human-Computer Studies - Interaction with virtual environments
Presence: Teleoperators and Virtual Environments
Movement around real and virtual cluttered environments
Presence: Teleoperators and Virtual Environments - Special issue: Immersive projection technology
Three levels of metric for evaluating wayfinding
Presence: Teleoperators and Virtual Environments - Special issue: 2004 workshop on VR design and evaluation
Calibrating Visual Path Integration in VEs
Presence: Teleoperators and Virtual Environments
Worldlets: 3-D Thumbnails for Wayfinding in Large Virtual Worlds
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
Navigation, Wayfinding, and Place Experience within a Virtual City
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
International Journal of Human-Computer Studies
Presence: Teleoperators and Virtual Environments
International Journal of Human-Computer Studies
Can haptic feedback improve the perception of self-motion in virtual reality?
HAPTICS'04 Proceedings of the 12th international conference on Haptic interfaces for virtual environment and teleoperator systems
A comparative study of four input devices for desktop virtual walkthroughs
Computers in Human Behavior
Going to town: Visualized perspectives and navigation through virtual environments
Computers in Human Behavior
Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry
Review: Narrowing gender-based performance gaps in virtual environment navigation
Computers in Human Behavior
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Two experiments investigated components of participants' spatial knowledge when they navigated large-scale “virtual buildings” using “desk-top” (i.e., nonimmersive) virtual environments (VEs). Experiment 1 showed that participants could estimate directions with reasonable accuracy when they traveled along paths that contained one or two turns (changes of direction), but participants' estimates were significantly less accurate when the paths contained three turns. In Experiment 2 participants repeatedly navigated two more complex virtual buildings, one with and the other without a compass. The accuracy of participants' route-finding and their direction and relative straight-line distance estimates improved with experience, but there were no significant differences between the two compass conditions. However, participants did develop significantly more accurate spatial knowledge as they became more familiar with navigating VEs in general.