I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
Virtual reality in engineering
Taking steps: the influence of a walking technique on presence in virtual reality
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on virtual reality software and technology
Navigating large virtual spaces
International Journal of Human-Computer Interaction - Special issue on human-virtual environment interaction
VE '95 Selected papers of the Eurographics workshops on Virtual environments '95
The omni-directional treadmill: a locomotion device for virtual worlds
Proceedings of the 10th annual ACM symposium on User interface software and technology
The Transfer of Spatial Knowledge in Virtual Environment Training
Presence: Teleoperators and Virtual Environments
Judging Perceived and Traversed Distance in Virtual Environments
Presence: Teleoperators and Virtual Environments
Navigating Large-Scale “Desk-Top” Virtual Buildings: Effects of Orientation Aids and Familiarity
Presence: Teleoperators and Virtual Environments
Using a large projection screen as an alternative to head-mounted displays for virtual environments
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Spatial learning: cognitive mapping in abstract virtual environments
Proceedings of the 2nd international conference on Computer graphics, virtual Reality, visualisation and interaction in Africa
Presence: Teleoperators and Virtual Environments
Transfer of Spatial Knowledge from Virtual to Real Environments
Spatial Cognition II, Integrating Abstract Theories, Empirical Studies, Formal Methods, and Practical Applications
Navigating Overlapping Virtual Worlds: Arriving in One Place and Finding that You're Somewhere Else
Spatial Cognition II, Integrating Abstract Theories, Empirical Studies, Formal Methods, and Practical Applications
Levels of control during a collaborative carrying task
Presence: Teleoperators and Virtual Environments
International Journal of Human-Computer Studies - Incorporating knowledge acquisition
IEEE Transactions on Visualization and Computer Graphics
Updating orientation in large virtual environments using scaled translational gain
APGV '06 Proceedings of the 3rd symposium on Applied perception in graphics and visualization
Presence: Teleoperators and Virtual Environments
Three levels of metric for evaluating wayfinding
Presence: Teleoperators and Virtual Environments - Special issue: 2004 workshop on VR design and evaluation
Movement in Cluttered Virtual Environments
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
Factors Affecting the Perception of Interobject Distances in Virtual Environments
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
Exploring large virtual environments with an HMD when physical space is limited
Proceedings of the 4th symposium on Applied perception in graphics and visualization
Towards an effective low-cost virtual reality display system for education
Journal of Computing Sciences in Colleges
Learning with Virtual Verbal Displays: Effects of Interface Fidelity on Cognitive Map Development
Proceedings of the international conference on Spatial Cognition VI: Learning, Reasoning, and Talking about Space
Head-mounted display versus desktop for 3D navigation in virtual reality: a user study
Multimedia Tools and Applications
The benefits of using a walking interface to navigate virtual environments
ACM Transactions on Computer-Human Interaction (TOCHI)
Proceedings of the 7th Symposium on Applied Perception in Graphics and Visualization
Do we need to walk for effective virtual reality navigation? physical rotations alone may suffice
SC'10 Proceedings of the 7th international conference on Spatial cognition
Walking improves your cognitive map in environments that are large-scale and large in extent
ACM Transactions on Computer-Human Interaction (TOCHI)
Designing a 3D desktop virtual environment for teaching
ICCC'11 Proceedings of the 2011 international conference on Computers and computing
Evaluation of walking in place on a Wii balance board to explore a virtual environment
ACM Transactions on Applied Perception (TAP)
A comparative study of four input devices for desktop virtual walkthroughs
Computers in Human Behavior
Affective states influence spatial cue utilization during navigation
Presence: Teleoperators and Virtual Environments
Display devices for virtual environments: impact on performance, workload, and simulator sickness
EGVE'08 Proceedings of the 14th Eurographics conference on Virtual Environments
Proceedings of Graphics Interface 2013
The effects of immersion and body-based rotation on learning multi-level indoor virtual environments
Proceedings of the Fifth ACM SIGSPATIAL International Workshop on Indoor Spatial Awareness
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Participants used a helmet-mounted display (HMD) and a desk-top (monitor) display to learn the layouts of two large-scale virtual environments (VEs) through repeated, direct navigational experience. Both VEs were “virtual buildings” containing more than seventy rooms. Participants using the HMD navigated the buildings significantly more quickly and developed a significantly more accurate sense of relative straight-line distance. There was no significant difference between the two types of display in terms of the distance that participants traveled or the mean accuracy of their direction estimates. Behavioral analyses showed that participants took advantage of the natural, head-tracked interface provided by the HMD in ways that included “looking around” more often while traveling through the VEs, and spending less time stationary in the VEs while choosing a direction in which to travel.