Direction judgement error in computer generated displays and actual scenes
Pictorial communication in virtual and real environments
Pictorial communication in virtual and real environments
Spatial judgements with monoscopic and stereoscopic presentation of perspective displays
Human Factors - Special issue: visual displays
Virtual spaces and real world places: transfer of route knowledge
International Journal of Human-Computer Studies
Virtual Reality Training's Future: Perspectives on Virtual Reality and Related Emerging Technologies
Virtual Reality Training's Future: Perspectives on Virtual Reality and Related Emerging Technologies
Virtual Reality System Effects on Size Distance Judgments in a Virtual Environment
VRAIS '96 Proceedings of the 1996 Virtual Reality Annual International Symposium (VRAIS 96)
The Transfer of Spatial Knowledge in Virtual Environment Training
Presence: Teleoperators and Virtual Environments
Judging Perceived and Traversed Distance in Virtual Environments
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
Precision of exocentric distance judgments in desktop and cube presentation
Presence: Teleoperators and Virtual Environments
Amplifying head movements with head-mounted displays
Presence: Teleoperators and Virtual Environments
Self localization in virtual environments using visual angles
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
Distance estimation in virtual and real environments using bisection
Proceedings of the 4th symposium on Applied perception in graphics and visualization
Presence: Teleoperators and Virtual Environments
Mechanisms for human spatial competence
SC'06 Proceedings of the 2006 international conference on Spatial Cognition V: reasoning, action, interaction
Augmentation techniques for efficient exploration in head-mounted display environments
Proceedings of the 17th ACM Symposium on Virtual Reality Software and Technology
CHINZ '02 Proceedings of the SIGCHI-NZ Symposium on Computer-Human Interaction
3d object selection for hand-held auto-stereoscopic display
Proceedings of the 10th asia pacific conference on Computer human interaction
EGVE'01 Proceedings of the 7th Eurographics conference on Virtual Environments & 5th Immersive Projection Technology
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Two experiments collectively explored four factors that may influence people's judgments of exocentric (interobject) distances in virtual environments. Participants freely navigated in a simple virtual environment and repeatedly made magnitude estimations of exocentric distances. Distances were generally overestimated. An exponential model (Stevens' power law) fit the data, and exponent estimates were generally less than unity. Geometric field of view (GFOV) and the presence of error-corrective feedback were found to have the strongest effect on accuracy. In fact, distance perception was nearly veridical when made with an 80 deg. GFOV and when receiving feedback. Display type (head-mounted versus desktop) and the presence of additional perspective cues were less influential.