Navigating large virtual spaces
International Journal of Human-Computer Interaction - Special issue on human-virtual environment interaction
The effects of hyperlinks on navigation in virtual environments
International Journal of Human-Computer Studies
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
Virtual Reality-Induced Symptoms and Effects (VRISE)
Presence: Teleoperators and Virtual Environments
The Role of Global and Local Landmarks in Virtual Environment Navigation
Presence: Teleoperators and Virtual Environments
Three levels of metric for evaluating wayfinding
Presence: Teleoperators and Virtual Environments - Special issue: 2004 workshop on VR design and evaluation
International Journal of Human-Computer Studies
Spatial navigation in large-scale virtual environments: Gender differences in survey tasks
Computers in Human Behavior
Computers in Human Behavior
Virtual reality as a tool for assessing episodic memory
Proceedings of the 2008 ACM symposium on Virtual reality software and technology
Head-mounted display versus desktop for 3D navigation in virtual reality: a user study
Multimedia Tools and Applications
The benefits of using a walking interface to navigate virtual environments
ACM Transactions on Computer-Human Interaction (TOCHI)
A Fast Iterative Shrinkage-Thresholding Algorithm for Linear Inverse Problems
SIAM Journal on Imaging Sciences
Walking improves your cognitive map in environments that are large-scale and large in extent
ACM Transactions on Computer-Human Interaction (TOCHI)
Affective states influence spatial cue utilization during navigation
Presence: Teleoperators and Virtual Environments
A wireless LAN-Based robust and scalable virtual laboratory for e-learning
Edutainment'06 Proceedings of the First international conference on Technologies for E-Learning and Digital Entertainment
Proceedings of the 18th ACM symposium on Virtual reality software and technology
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The effect of proprioceptive information and environmental characteristics on spatial learning was investigated when participants repeatedly navigated complex three-dimensional virtual mazes. Proprioceptive information, provided by viewing the mazes using a head-mounted display, was found to have little effect. The primary environmental characteristics were layout orthogonality (using paths that intersected at either oblique or 90° angles), lines of sight (controlled using computer-generated "fog"), a visually defined perimeter and global landmarks. Participants travelled less far in orthogonal than oblique environments, even when fog was used to make the distance that participants could see equivalent. The removal of fog caused a further, substantial reduction in the distance participants travelled, indicating the importance of extended lines of sight, as predicted by the architectural theory of space syntax. Global landmarks promoted a similar rate of spatial learning to a visual perimeter.