Virtual spaces and real world places: transfer of route knowledge
International Journal of Human-Computer Studies
Future Generation Computer Systems - Special double issue on virtual reality in industry and research
Navigation and Acquisition of Spatial Knowledge in a Virtual Maze
Journal of Cognitive Neuroscience
Journal of Cognitive Neuroscience
The Transfer of Spatial Knowledge in Virtual Environment Training
Presence: Teleoperators and Virtual Environments
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Artificial Intelligence
International Journal of Human-Computer Studies - Incorporating knowledge acquisition
International Journal of Human-Computer Studies
Movement around real and virtual cluttered environments
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Three levels of metric for evaluating wayfinding
Presence: Teleoperators and Virtual Environments - Special issue: 2004 workshop on VR design and evaluation
Dynamic landmark placement as a navigation aid in virtual worlds
Proceedings of the 2007 ACM symposium on Virtual reality software and technology
Spatial navigation in large-scale virtual environments: Gender differences in survey tasks
Computers in Human Behavior
The benefits of using a walking interface to navigate virtual environments
ACM Transactions on Computer-Human Interaction (TOCHI)
The role of geographical slant in virtual environment navigation
Spatial cognition III
The effect of speed changes on route learning in a desktop virtual environment
Spatial cognition III
Priming in spatial memory: a flow model approach
Spatial cognition III
Testing landmark identification theories in virtual environments
SC'10 Proceedings of the 7th international conference on Spatial cognition
Making first steps in VR: monitoring user progress in virtual travel
Proceedings of the 17th ACM Symposium on Virtual Reality Software and Technology
Learning Combinatorial Map Information from Permutations of Landmarks
International Journal of Robotics Research
Designing navigation and wayfinding in 3D virtual learning spaces
Proceedings of the 23rd Australian Computer-Human Interaction Conference
Affective states influence spatial cue utilization during navigation
Presence: Teleoperators and Virtual Environments
Operationalising ‘sense of place' as a cognitive operator for semantics in place-based ontologies
COSIT'05 Proceedings of the 2005 international conference on Spatial Information Theory
Changes in navigational behaviour produced by a wide field of view and a high fidelity visual scene
EGVE'04 Proceedings of the Tenth Eurographics conference on Virtual Environments
Landmarke: an ad hoc deployable ubicomp infrastructure to support indoor navigation of firefighters
Personal and Ubiquitous Computing
Evaluating landmark attraction model in collaborative wayfinding in virtual learning environments
Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia
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In visual navigation, landmarks can be used in a number of different ways. In this paper, we investigate the role of global and local landmarks in virtual environment navigation. We performed an experiment in a virtual environment called “Hexatown”, consisting of a regular hexagonal grid of streets and junctions. Each junction was identified by the presence of distinct local landmarks (buildings, phone box, and so on). Additionally, compass information or a global frame of reference was provided by global landmarks (hilltop, television tower, and city skyline). According to participants' movement decisions, egomotion was simulated, and displayed on a 180 deg. projection screen. Participants learned the route back and forth between two local landmarks. In the test phase, individual junctions were approached and the participant's movement decision was recorded. We performed two experiments involving landmark changes after learning. In the first, we used conflicting cues by transposing landmarks. In the second experiment, we reduced either local or global landmark information. Results show that both local and global landmarks are used in wayfinding decisions. However, different participants rely on different strategies. In the first experiment (cue conflict) for example, some of the participants used only local landmarks while others relied exclusively on global landmarks. Other participants used local landmarks at one location and global landmarks at the other. When removing one landmark type in the second experiment, the other type could be used by almost all participants, indicating that information about the neglected landmark type was present in memory.