Exploration and virtual camera control in virtual three dimensional environments
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
Children's use of mouse-based interfaces to control virtual travel
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The go-go interaction technique: non-linear mapping for direct manipulation in VR
Proceedings of the 9th annual ACM symposium on User interface software and technology
Image plane interaction techniques in 3D immersive environments
Proceedings of the 1997 symposium on Interactive 3D graphics
Testbed evaluation of virtual environment interaction techniques
Proceedings of the ACM symposium on Virtual reality software and technology
User-Centered Design and Evaluation of Virtual Environments
IEEE Computer Graphics and Applications
3D User Interfaces: Theory and Practice
3D User Interfaces: Theory and Practice
Effects of Travel Technique on Cognition in Virtual Environments
VR '04 Proceedings of the IEEE Virtual Reality 2004
Three levels of metric for evaluating wayfinding
Presence: Teleoperators and Virtual Environments - Special issue: 2004 workshop on VR design and evaluation
An Introduction to 3-D User Interface Design
Presence: Teleoperators and Virtual Environments
The Role of Global and Local Landmarks in Virtual Environment Navigation
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
Collision-free travel with terrain maps
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry
Impact of hand-assisted viewing on user performance and learning patterns in virtual environments
The Visual Computer: International Journal of Computer Graphics
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We propose a novel framework for monitoring and evaluating user travel activity in Virtual Reality (VR), in real time. Using this framework, we examined how users progressed in mastering two common travel techniques: steering and target-based relocation. We identified three groups of subjects with distinctly different learning patterns, which we called advancing, neutral and regressing learners. In this paper, we explain our evaluation method in detail, describe the experimental study, discuss the results and practical applications of our findings.