IEEE Transactions on Visualization and Computer Graphics
Evolving an immersive medical communication skills trainer
Presence: Teleoperators and Virtual Environments - Special issue: IEEE VR 2005
Three levels of metric for evaluating wayfinding
Presence: Teleoperators and Virtual Environments - Special issue: 2004 workshop on VR design and evaluation
Dynamic landmark placement as a navigation aid in virtual worlds
Proceedings of the 2007 ACM symposium on Virtual reality software and technology
Making first steps in VR: monitoring user progress in virtual travel
Proceedings of the 17th ACM Symposium on Virtual Reality Software and Technology
Towards enabling more effective locomotion in VR using a wheelchair-based motion platform
JVRC '13 Proceedings of the 5th Joint Virtual Reality Conference
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We compared four different methods of travel in animmersive virtual environment and their effect oncognition using a between-subjects experimental design.The task was to answer a set of questions based onCrook's condensation of Bloom's taxonomy to assess theparticipants' cognition of a virtual room with respect toknowledge, understanding and application, and highermental processes. Participants were also asked to draw asketch map of the testing virtual environment and theobjects within it. Users' sense of presence was measuredusing the Steed-Usoh-Slater Presence Questionnaire.Our results suggest that for applications whereproblem solving and interpretation of material isimportant, or where opportunity to train is minimal, thenhaving a large tracked space so that the participant canphysically walk around the virtual environment providesbenefits over common virtual travel techniques.