Effects of Travel Technique on Cognition in Virtual Environments

  • Authors:
  • Catherine Zanbaka;Benjamin Lok;Sabarish Babu;Dan Xiao;Amy Ulinski;Larry F. Hodges

  • Affiliations:
  • University of North Carolina at Charlotte;University of Florida;University of North Carolina at Charlotte;University of North Carolina at Charlotte;University of North Carolina at Charlotte;University of North Carolina at Charlotte

  • Venue:
  • VR '04 Proceedings of the IEEE Virtual Reality 2004
  • Year:
  • 2004

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Abstract

We compared four different methods of travel in animmersive virtual environment and their effect oncognition using a between-subjects experimental design.The task was to answer a set of questions based onCrook's condensation of Bloom's taxonomy to assess theparticipants' cognition of a virtual room with respect toknowledge, understanding and application, and highermental processes. Participants were also asked to draw asketch map of the testing virtual environment and theobjects within it. Users' sense of presence was measuredusing the Steed-Usoh-Slater Presence Questionnaire.Our results suggest that for applications whereproblem solving and interpretation of material isimportant, or where opportunity to train is minimal, thenhaving a large tracked space so that the participant canphysically walk around the virtual environment providesbenefits over common virtual travel techniques.