Gandalf: an embodied humanoid capable of real-time multimodal dialogue with people
AGENTS '97 Proceedings of the first international conference on Autonomous agents
Head orientation and gaze direction in meetings
CHI '02 Extended Abstracts on Human Factors in Computing Systems
Collaboration in tele-immersive environments
EGVE '02 Proceedings of the workshop on Virtual environments 2002
Virtual humans for validating maintenance procedures
Communications of the ACM - How the virtual inspires the real
An experiment on public speaking anxiety in response to three different types of virtual audience
Presence: Teleoperators and Virtual Environments
Immersive Planar Display Using Roughly Aligned Projectors
VR '00 Proceedings of the IEEE Virtual Reality 2000 Conference
Passive haptics significantly enhances virtual environments
Passive haptics significantly enhances virtual environments
Method of crowd simulation by using multiagent on cellular automata
IAT '03 Proceedings of the IEEE/WIC International Conference on Intelligent Agent Technology
Presence: Teleoperators and Virtual Environments
Design and application of hybrid intelligent systems
Effects of Travel Technique on Cognition in Virtual Environments
VR '04 Proceedings of the IEEE Virtual Reality 2004
Using Presence Questionnaires in Reality
Presence: Teleoperators and Virtual Environments
Teaching Communication Skills with Virtual Humans
IEEE Computer Graphics and Applications
The validity of a virtual human experience for interpersonal skills education
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Comparing Interpersonal Interactions with a Virtual Human to Those with a Real Human
IEEE Transactions on Visualization and Computer Graphics
Virtual Patients for Clinical Therapist Skills Training
IVA '07 Proceedings of the 7th international conference on Intelligent Virtual Agents
Audio Analysis of Human/Virtual-Human Interaction
IVA '08 Proceedings of the 8th international conference on Intelligent Virtual Agents
Automated Generation of Emotive Virtual Humans
IVA '09 Proceedings of the 9th International Conference on Intelligent Virtual Agents
ACM Transactions on Applied Perception (TAP)
Dancing alice: exploring embodied pedagogical strategies for learning computational thinking
Proceedings of the 45th ACM technical symposium on Computer science education
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This paper presents our experiences in evolving the Virtual Objective Structured Clinical Exam (VOSCE) system. This system allows medical students to experience the interaction between a patient and a medical doctor using natural methods of interaction with a high level of immersion. These features enable the system to provide training on medical communication skills. We discuss the experiences of a group of medical and physician assistant students that pilot tested the system. Further, we examine the impact of evolving the system based on their feedback. The VOSCE system's performance in subsequent studies has indicated that end-user feedback improvements have significantly impacted overall performance and efficacy.