A multiresolution spline with application to image mosaics
ACM Transactions on Graphics (TOG)
Design and simulation of opera lighting and projection effects
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Surround-screen projection-based virtual reality: the design and implementation of the CAVE
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Three-dimensional computer vision: a geometric viewpoint
Three-dimensional computer vision: a geometric viewpoint
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
The ImmersaDesk and Infinity Wall projection-based virtual reality displays
ACM SIGGRAPH Computer Graphics
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Multi-projector displays using camera-based registration
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
A distributed graphics system for large tiled displays
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Duality, Rigidity and Planar Parallax
ECCV '98 Proceedings of the 5th European Conference on Computer Vision-Volume II - Volume II
Scalable self-calibrating display technology for seamless large-scale displays
Scalable self-calibrating display technology for seamless large-scale displays
Video Mosaics for Virtual Environments
IEEE Computer Graphics and Applications
Automatic alignment of high-resolution multi-projector display using an un-calibrated camera
Proceedings of the conference on Visualization '00
Toward a compelling sensation of telepresence: demonstrating a portal to a distant (static) office
Proceedings of the conference on Visualization '00
LAM: luminance attenuation map for photometric uniformity in projection based displays
VRST '02 Proceedings of the ACM symposium on Virtual reality software and technology
PixelFlex: a reconfigurable multi-projector display system
Proceedings of the conference on Visualization '01
iLamps: geometrically aware and self-configuring projectors
ACM SIGGRAPH 2003 Papers
Color Nonuniformity in Projection-Based Displays: Analysis and Solutions
IEEE Transactions on Visualization and Computer Graphics
Multi-projectors and implicit interaction in persuasive public displays
Proceedings of the working conference on Advanced visual interfaces
Perceptual photometric seamlessness in projection-based tiled displays
ACM Transactions on Graphics (TOG)
Camera-Based Calibration Techniques for Seamless Multiprojector Displays
IEEE Transactions on Visualization and Computer Graphics
Multi-channel train visual simulation system based on PC cluster
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
High resolution scalable displays: manufacturing and use
APVis '04 Proceedings of the 2004 Australasian symposium on Information Visualisation - Volume 35
ICWall: a calibrated stereo tiled display from commodity components
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications
Transforming your shadow into colorful visual media: multiprojection of complementary colors
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Evolving an immersive medical communication skills trainer
Presence: Teleoperators and Virtual Environments - Special issue: IEEE VR 2005
Transforming your shadow into colorful visual media: multi-projection of complementary colors
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
iLamps: geometrically aware and self-configuring projectors
ACM SIGGRAPH 2006 Courses
iLamps: geometrically aware and self-configuring projectors
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
IEEE Transactions on Visualization and Computer Graphics
PROCAMS '08 Proceedings of the 5th ACM/IEEE International Workshop on Projector camera systems
Easy Calibration of a Multi-projector Display System
International Journal of Computer Vision
A view-dependent, polyhedral 3D display
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry
Development of a new virtual reality system
International Journal of Computers and Applications
ADICT: accurate direct and inverse color transformation
ECCV'10 Proceedings of the 11th European conference on Computer vision: Part IV
Automatic registration of multiple projectors on swept surfaces
Proceedings of the 17th ACM Symposium on Virtual Reality Software and Technology
Computer graphics optique optical superposition of projected computer graphics
EGVE'01 Proceedings of the 7th Eurographics conference on Virtual Environments & 5th Immersive Projection Technology
Foveated stereoscopic display for the visualization of detailed virtual environments
EGVE'04 Proceedings of the Tenth Eurographics conference on Virtual Environments
PDRIVE: the projector-based, desktop, reach-in virtual environment
EGVE'07 Proceedings of the 13th Eurographics conference on Virtual Environments
Automatic registration of multi-projector domes using a single uncalibrated camera
EuroVis'11 Proceedings of the 13th Eurographics / IEEE - VGTC conference on Visualization
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When a projector is oblique with respect to a planar display surface, it creates keystoning and the projected image is distorted. We present a rendering technique to display perspectively correct images for a moving user. This allows using roughly aligned projectors and eliminates the need for frequent electro-mechanical adjustments.The rendering process has no additional cost and can be implemented with traditional graphics hardware. We compute the collineation induced due to the display plane during preprocessing. The main idea of the paper is to use this collineation to render and warp the images of 3D scenes in a single pass via approximation of the depth buffer. We also describe how this method can be extended to display systems with multiple overlapping projectors. This technique can be easily used in CAVE, Immersive Workbenches and PowerWalls.