Fast shadows and lighting effects using texture mapping
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
A distributed graphics system for large tiled displays
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Tutorial: Introduction to Building Projection-based Tiled Display Systems
IEEE Computer Graphics and Applications
Building and Using A Scalable Display Wall System
IEEE Computer Graphics and Applications
Immersive Planar Display Using Roughly Aligned Projectors
VR '00 Proceedings of the IEEE Virtual Reality 2000 Conference
VR '03 Proceedings of the IEEE Virtual Reality 2003
Interactive shadow generation in complex environments
ACM SIGGRAPH 2003 Papers
Scalable self-calibrating display technology for seamless large-scale displays
Scalable self-calibrating display technology for seamless large-scale displays
Light field techniques for reflections and refractions
EGWR'99 Proceedings of the 10th Eurographics conference on Rendering
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Train visual simulation system is an important component of a train simulator. Now advanced train visual simulation systems are usually equipped with large-wide projection screen or multiprojection screens to display, and high-end graphic workstation to complete the multiple channels real-time rendering task. They can provide the user large field of view and bring a strong feeling of immersion with the support of interactive devices. This paper presented a multi-channel train visual simulation system based on PC cluster. The new system has a close or even better performance compared to SGI high performance workstation based visual simulation system, furthermore it will cut down the system cost a lot. The techniques of photorealistic rendering, emergency simulation and natural phenomena simulation such as raining and snowing are also discussed in detail.