The CAVE: audio visual experience automatic virtual environment
Communications of the ACM
Using MPI: portable parallel programming with the message-passing interface
Using MPI: portable parallel programming with the message-passing interface
The ImmersaDesk and Infinity Wall projection-based virtual reality displays
ACM SIGGRAPH Computer Graphics
The visualization toolkit (2nd ed.): an object-oriented approach to 3D graphics
The visualization toolkit (2nd ed.): an object-oriented approach to 3D graphics
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Load balancing for multi-projector rendering systems
HWWS '99 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Multi-projector displays using camera-based registration
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
A distributed graphics system for large tiled displays
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Building and Using A Scalable Display Wall System
IEEE Computer Graphics and Applications
High-Resolution Multiprojector Display Walls
IEEE Computer Graphics and Applications
Remote High-Performance Visualization and Collaboration
IEEE Computer Graphics and Applications
Visualization Research with Large Displays
IEEE Computer Graphics and Applications
Automatic Alignment Of High-Resolution Multi-Projector Displays Using An Un-Calibrated Camera
VISUALIZATION '00 Proceedings of the 11th IEEE Visualization 2000 Conference (VIS 2000)
Scalable self-calibrating display technology for seamless large-scale displays
Scalable self-calibrating display technology for seamless large-scale displays
Achieving color uniformity across multi-projector displays
Proceedings of the conference on Visualization '00
Focus plus context screens: combining display technology with visualization techniques
Proceedings of the 14th annual ACM symposium on User interface software and technology
Life-sized projector-based dioramas
VRST '01 Proceedings of the ACM symposium on Virtual reality software and technology
Focus plus context screens: displays for users working with large visual documents
CHI '02 Extended Abstracts on Human Factors in Computing Systems
PixelFlex: a reconfigurable multi-projector display system
Proceedings of the conference on Visualization '01
Dynamic shadow removal from front projection displays
Proceedings of the conference on Visualization '01
Immersive VR for Scientific Visualization: A Progress Report
IEEE Computer Graphics and Applications
A Parallel Ultra-High Resolution MPEG-2 Video Decoder for PC Cluster Based Tiled Display Systems
IPDPS '02 Proceedings of the 16th International Parallel and Distributed Processing Symposium
EGVE '03 Proceedings of the workshop on Virtual environments 2003
The "Botafumeiro" VR: virtual reality in the liturgy of the middle ages
Presence: Teleoperators and Virtual Environments
iLamps: geometrically aware and self-configuring projectors
ACM SIGGRAPH 2003 Papers
Camera-Based Detection and Removal of Shadows from Interactive Multiprojector Displays
IEEE Transactions on Visualization and Computer Graphics
Multi-channel train visual simulation system based on PC cluster
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
High resolution scalable displays: manufacturing and use
APVis '04 Proceedings of the 2004 Australasian symposium on Information Visualisation - Volume 35
Evaluation of viewport size and curvature of large, high-resolution displays
GI '06 Proceedings of Graphics Interface 2006
iLamps: geometrically aware and self-configuring projectors
ACM SIGGRAPH 2006 Courses
The Perceptual Scalability of Visualization
IEEE Transactions on Visualization and Computer Graphics
Asynchronous Distributed Calibration for Scalable and Reconfigurable Multi-Projector Displays
IEEE Transactions on Visualization and Computer Graphics
iLamps: geometrically aware and self-configuring projectors
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Focus plus context screens: visual context and immersion on the desktop
ACM SIGGRAPH 2002 conference abstracts and applications
Shadow Elimination and Blinding Light Suppression for Interactive Projected Displays
IEEE Transactions on Visualization and Computer Graphics
IEEE Transactions on Visualization and Computer Graphics
Multi-projector Calibration and Alignment Using Flatness Analysis for Irregular-Shape Surfaces
PCM '08 Proceedings of the 9th Pacific Rim Conference on Multimedia: Advances in Multimedia Information Processing
Lower cost modular spatially immersive visualization
ICVR'07 Proceedings of the 2nd international conference on Virtual reality
Design and evaluation of a hybrid display system for motion-following tasks
ICVR'07 Proceedings of the 2nd international conference on Virtual reality
Evaluating performance in tiled displays: navigation and wayfinding
Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry
Modularized multimedia framework for multi-modal and multi-functional interactions
Multimedia Tools and Applications
PDRIVE: the projector-based, desktop, reach-in virtual environment
EGVE'07 Proceedings of the 13th Eurographics conference on Virtual Environments
A survey on projector-based PC clustered distributed-rendering large screen displays and techniques
ICEC'07 Proceedings of the 6th international conference on Entertainment Computing
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This tutorial introduces the concepts and technologies needed to build projector-based display systems. The motivations for constructing tiled displays are many. Some applications are limited by the resolution of today's single displays. Other applications invite a large-format display with high resolution per unit area. Still others would benefit from embedding the display in the working environment so that the display becomes an extension of the traditional desktop display environment. Tiled displays offer scalability, high resolution, and large formats for various applications.