Hybrid user interfaces: breeding virtually bigger interfaces for physically smaller computers
UIST '91 Proceedings of the 4th annual ACM symposium on User interface software and technology
Surround-screen projection-based virtual reality: the design and implementation of the CAVE
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
VRPN: a device-independent, network-transparent VR peripheral system
VRST '01 Proceedings of the ACM symposium on Virtual reality software and technology
Life-sized projector-based dioramas
VRST '01 Proceedings of the ACM symposium on Virtual reality software and technology
Tutorial: Introduction to Building Projection-based Tiled Display Systems
IEEE Computer Graphics and Applications
Implementation and evaluation of "just follow me": an immersive, VR-based, motion-training system
Presence: Teleoperators and Virtual Environments
Increasing the Effective Egocentric Field of View with Proprioceptive and Tactile Feedback
VR '04 Proceedings of the IEEE Virtual Reality 2004
Combining head-mounted and projector-based displays for surgical training
Presence: Teleoperators and Virtual Environments - Special issue: IEEE VR 2003
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Hybrid display systems are those that combine different types of displays to exploit the complementary characteristics of the constituent display systems. In this paper, we introduce a hybrid system that combines a stereoscopic optical see-through head-mounted display (HMD) and a large projection display for an application in a multi-user ship painting training scenario. The proposed hybrid system's projection display provides a large FOV and a physical metaphor to the ship surface with natural depth perception, while the HMD provides personal and unoccluded display of the motion training guides. To quantify its effectiveness, we conducted a human subject experiment, comparing the subject's motion following task performance among three different display systems: large projection display, head-mounted display, and hybrid. The preliminary results obtained from the experiment has shown that given the same FOV, the hybrid system performed, despite problems with registration between the real and virtual worlds, up to par with the head-mounted display, and better than the projection display. Thus, it is expected that the hybrid display will result in higher task performance with the larger FOV factor available.