Surround-screen projection-based virtual reality: the design and implementation of the CAVE
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Quantifying immersion in virtual reality
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Information visualization: perception for design
Information visualization: perception for design
Focus plus context screens: displays for users working with large visual documents
CHI '02 Extended Abstracts on Human Factors in Computing Systems
User-Centered Design and Evaluation of Virtual Environments
IEEE Computer Graphics and Applications
Tutorial: Introduction to Building Projection-based Tiled Display Systems
IEEE Computer Graphics and Applications
Information Availability in 2D and 3D Displays
IEEE Computer Graphics and Applications
Focusing on the essential: considering attention in display design
Communications of the ACM
A survey of usability evaluation in virtual environments: classification and comparison of methods
Presence: Teleoperators and Virtual Environments - Virtual environments: Virtual environments and mobile robots: Control, simulation, and robot pilot training
Women go with the (optical) flow
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Seamless multi-projector display on curved screens
EGVE '03 Proceedings of the workshop on Virtual environments 2003
Color gamut matching for tiled display walls
EGVE '03 Proceedings of the workshop on Virtual environments 2003
Low Cost Immersive Displays: The Cubicle of the Future
PG '00 Proceedings of the 8th Pacific Conference on Computer Graphics and Applications
A Practical and Flexible Tiled Display System
PG '02 Proceedings of the 10th Pacific Conference on Computer Graphics and Applications
Travel in Immersive Virtual Environments: An Evaluation of Viewpoint Motion Control Techniques
VRAIS '97 Proceedings of the 1997 Virtual Reality Annual International Symposium (VRAIS '97)
Wideband displays: mitigating multiple monitor seams
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the working conference on Advanced visual interfaces
Perceptual photometric seamlessness in projection-based tiled displays
ACM Transactions on Graphics (TOG)
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
Effects of tiled high-resolution display on basic visualization and navigation tasks
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Distributed display environments
CHI '05 Extended Abstracts on Human Factors in Computing Systems
The Large-Display User Experience
IEEE Computer Graphics and Applications
High resolution scalable displays: manufacturing and use
APVis '04 Proceedings of the 2004 Australasian symposium on Information Visualisation - Volume 35
Workshop on navigation in electronic worlds
CHI EA '97 CHI '97 Extended Abstracts on Human Factors in Computing Systems
Large display research overview
CHI '06 Extended Abstracts on Human Factors in Computing Systems
ICWall: a calibrated stereo tiled display from commodity components
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications
Evaluation of viewport size and curvature of large, high-resolution displays
GI '06 Proceedings of Graphics Interface 2006
The impact of immersive virtual reality displays on the understanding of data visualization
Proceedings of the ACM symposium on Virtual reality software and technology
The Perceptual Scalability of Visualization
IEEE Transactions on Visualization and Computer Graphics
Beyond visual acuity: the perceptual scalability of information visualizations for large displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Move to improve: promoting physical navigation to increase user performance with large displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Copy-and-paste between overlapping windows
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Visual Analytics: Realizing embodied interaction for visual analytics through large displays
Computers and Graphics
Human Factors Issues in Virtual Environments: A Review of the Literature
Presence: Teleoperators and Virtual Environments
Advances towards next-generation flexible multi-projector display walls
EDT '07 Proceedings of the 2007 workshop on Emerging displays technologies: images and beyond: the future of displays and interacton
A Unified Paradigm For Scalable Multi-Projector Displays
IEEE Transactions on Visualization and Computer Graphics
Evaluating visual cues for window switching on large screens
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The effects of peripheral vision and physical navigation on large scale visualization
GI '08 Proceedings of graphics interface 2008
Lightweight task/application performance using single versus multiple monitors: a comparative study
GI '08 Proceedings of graphics interface 2008
Atta texana leafcutting ant colony: a view underground
ACM SIGGRAPH 2008 talks
Usability in multiple monitor displays
ACM SIGMIS Database
Comparing usage of a large high-resolution display to single or dual desktop displays for daily work
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Multiple carets, multiple screens and multi-tasking: new behaviours with multiple computers
BCS-HCI '07 Proceedings of the 21st British HCI Group Annual Conference on People and Computers: HCI...but not as we know it - Volume 1
Put them where? towards guidelines for positioning large displays in interactive workspaces
INTERACT'05 Proceedings of the 2005 IFIP TC13 international conference on Human-Computer Interaction
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We compare user-interaction and performance on a navigation and way finding task across two separate immersive displays: a low-cost, tiled, multi-screen immersive visualization system and a more expensive, continuous screen, immersive visualization facility. The low-cost system is designed with economy in mind and uses off-the-shelf components. It is constructed by arranging LCD displays in a curved tiled layout. The expensive system is a Rockwell-Collins semi-rigid, rear projected, continuous curved screen. With the low cost paradigm, physical seams are introduced into the image where the displays are tiled. In contrast the expensive system presents a continuous image. We hypothesize that the tiled system presents an equivalent visual experience, despite the physical seams introduced by connecting the screens. Both systems were tested through experimentation designed to measure performance in a navigation and way finding task. Experimental results indicate that there are no significant differences in task performance across display type, which means that for navigational tasks of this category, user performance is not impacted by the interrupted image in the tiled display. Three-Dimensional (3D) immersive visualization systems provide a novel platform for presentation of complex datasets and Virtual Environments (VEs). The objective of the research presented here is to compare user-interaction and performance between two immersive displays: a low-cost, tiled, multi-screen immersive visualization system and a more expensive, continuous screen, immersive visualization facility. The low cost system is designed using off-the-shelf components and constructed by arranging LCD displays in a curved tiled layout. The expensive system is a Rockwell-Collins semi-rigid, rear projected, continuous curved screen. With the low cost paradigm, physical seams are introduced into the image where the displays are tiled. Our hypothesis is that the tiled system presents an equivalent visual experience for navigation and wayfinding tasks, despite the separating seams introduced by connecting the screens. Each immersive system was evaluated by measuring timely task performance. We compared performance on a simple goal-directed navigation task in both systems. We introduced software seams of varying size in the continuous display, but also measured performance in the continuous system with no seams. The seams in the LCD display are physical seams, and obviously remain present during task performance for that system. Results show that no significant differences exist across systems, which validates our hypothesis that there is no disruption to the visual experience of the user when navigating a VE populated with physical or software seams.