How are windows used? Some notes on creating an empirically-based windowing benchmark task
CHI '86 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Information Processing and Management: an International Journal - Special issue on electronic news
Using a large projection screen as an alternative to head-mounted displays for virtual environments
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Partitioning digital worlds: focal and peripheral awareness in multiple monitor use
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
With similar visual angles, larger displays improve spatial performance
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Physically large displays improve path integration in 3D virtual navigation tasks
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the working conference on Advanced visual interfaces
Revisiting display space management: understanding current practice to inform next-generation design
GI '04 Proceedings of the 2004 Graphics Interface Conference
Effects of tiled high-resolution display on basic visualization and navigation tasks
CHI '05 Extended Abstracts on Human Factors in Computing Systems
CHI '05 Extended Abstracts on Human Factors in Computing Systems
mudibo: multiple dialog boxes for multiple monitors
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Gazemarks: gaze-based visual placeholders to ease attention switching
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
LensMouse: augmenting the mouse with an interactive touch display
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
HCII'11 Proceedings of the 1st international conference on Human interface and the management of information: interacting with information - Volume Part II
Designing of an effective monitor partitioning system with adjustable virtual bezel
HCD'11 Proceedings of the 2nd international conference on Human centered design
Evaluating performance in tiled displays: navigation and wayfinding
Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry
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It is becoming increasingly common to see computers with two or even three monitors being used today. People seem to like having more display space available, and intuition tells us that the added space should be beneficial to work. Little research has been done to examine the effects and potential utility of multiple monitors for work on everyday tasks with common applications, however. We compared how people completed a trip planning task that involved different applications and included interjected interruptions when they worked on a computer with one monitor as compared to a computer with two monitors. Results showed that participants who used the computer with two monitors performed the task set faster and with less workload, and they also expressed a subjective preference for the multiple monitor computer.