Evaluating 3D task performance for fish tank virtual worlds
ACM Transactions on Information Systems (TOIS)
Evaluating stereo and motion cues for visualizing information nets in three dimensions
ACM Transactions on Graphics (TOG)
Gratuitous graphics? Putting preferences in perspective
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A Comparative Study of User Performance in a Map-Based Virtual Environment
VR '03 Proceedings of the IEEE Virtual Reality 2003
Proceedings of the ACM symposium on Virtual reality software and technology
Visual Correlation for Situational Awareness
INFOVIS '05 Proceedings of the Proceedings of the 2005 IEEE Symposium on Information Visualization
Designing for Situation Awareness: An Approach to User-Centered Design, Second Edition
Designing for Situation Awareness: An Approach to User-Centered Design, Second Edition
Evaluating performance in tiled displays: navigation and wayfinding
Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry
International Journal of Human-Computer Studies
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This paper presents evidence that situational awareness in a visualization of data benefits from immersive, virtual reality display technology because such displays appear to support better understanding of the visual information. Our study was designed to de-emphasize perceptual and interaction characteristics of the dis-plays and found that the task of counting targets is strongly influenced by the type of system used to render the visualization. Immersive-type displays outperformed traditional monitors. The target objects in the study have distinguishing features that cannotmbe identified from a distance to alleviate the effect of perceptual differences among displays. Counting was chosen because it entails basic understanding of the relationship among the data values in order to recognize previously counted items. The display choices consisted of a traditional monitor and three configurations of an immersive, projection environment, obtained by selectively turning off one or two projectors of a three-wall CAVE.